Top Swablu Counters in Pokémon GO Raids

Raid Battles

Swablu CP range from Raids

Swablu can be caught with the following Combat Power after being defeated in Raids:

  • From 429 CP to 470 CP, with no weather boost
  • From 537 CP to 588 CP with Partly Cloudy and Windy weather boost

Swablu weaknesses

Swablu type chart

When fighting Swablu, keep in mind the that Normal and Flying-type Pokémon are weak to Electric, Ice, and Rock-type moves. They take reduced damage from Bug, Grass, Ghost, and Ground-type moves.

Swablu takes increased damage from:Swablu takes increased damage from:
+60.0%
  • Electric
  • Ice
  • Rock
Swablu takes reduced damage from:Swablu takes reduced damage from:
-37.5%
  • Bug
  • Grass
-60.9%
  • Ghost
  • Ground

Best move-types and best weather for defeating Swablu

Move-typeUsage (%)Weather
Electric148.0%
  • rainRain
Rock100.0%
  • partlyCloudyPartly Cloudy
Ice72.0%
  • snowSnow
Dragon16.0%
  • windyWindy
Psychic12.0%
  • windyWindy
Steel12.0%
  • snowSnow
Fire12.0%
  • sunnySunny
Flying10.0%
  • windyWindy
Normal8.0%
  • partlyCloudyPartly Cloudy
Fighting6.0%
  • cloudyCloudy
Water4.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Swablu in Raid Battles. Whether you're looking for the best counters to take Swablu down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Swablu counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.