Best Aggron Raid Counters

Raid Battles

Find the best counters for defeating Aggron in Pokémon GO. Here are the top 100 Aggron counters, including moves, DPS, TDO, faints, and time to win.

Aggron CP range from Raids

Aggron can be caught with the following Combat Power after being defeated in Raids:

  • From 1636 CP to 1714 CP, with no weather boost
  • From 2045 CP to 2143 CP with Snow and Partly Cloudy weather boost

Aggron weaknesses

Aggron type chart

When fighting Aggron, keep in mind the that Steel and Rock-type Pokémon are weak to Fighting, Ground, and Water-type moves. They take reduced damage from Bug, Dragon, Fairy, Ice, Psychic, Rock, Flying, Normal, and Poison-type moves.

Aggron takes increased damage from:Aggron takes increased damage from:
+156.0%
  • Fighting
  • Ground
+60.0%
  • Water
Aggron takes reduced damage from:Aggron takes reduced damage from:
-37.5%
  • Bug
  • Dragon
  • Fairy
  • Ice
  • Psychic
  • Rock
-60.9%
  • Flying
  • Normal
-75.6%
  • Poison

Best move-types and best weather for defeating Aggron

Move-typeUsage (%)Weather
Fighting220.0%
  • cloudyCloudy
Ground163.3%
  • sunnySunny
Psychic10.0%
  • windyWindy
Electric3.3%
  • rainRain
Bug3.3%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Aggron in Raid Battles. Whether you're looking for the best counters to take Aggron down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Aggron counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.