Aggron Great, Ultra & Master League PvP Guide

See where Aggron shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Aggron takes increased damage from:Aggron takes increased damage from:
+156.0%
  • FightingFighting
  • GroundGround
+60.0%
  • WaterWater
Aggron takes reduced damage from:Aggron takes reduced damage from:
-37.5%
  • BugBug
  • DragonDragon
  • FairyFairy
  • IceIce
  • PsychicPsychic
  • RockRock
-60.9%
  • FlyingFlying
  • NormalNormal
-75.6%
  • PoisonPoison

Aggron in Great League

Great League League icon

Aggron is ranked 765 out of 1143 Pokémon eligible for the Great League. Aggron's best Great League moves are Dragon Tail, Rock Tomb, and Thunder. Aggron's best IVs for the Great League are 0/13/13, available at level 19 and 1500 CP.

Best IVs

  • 0ATK
  • 13DEF
  • 13STA
Level 19

CP

1500 CP

ATK

115 ATK

DEF

157 DEF

HP

107 HP

Best Moveset

Fast MoveDragonDragon Tail Multipurpose
Charged Move 1RockRock Tomb GeneralDebuff
Special effectsSpecial

Rock Tomb has a 100.0% chance to:

  • Decrease Target's Attack by 20.0%
Charged Move 2ElectricThunder Nuke

Compare All Aggron PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
DragonDragon Tail MultipurposeRockStone Edge Nuke8s (5)95
DragonDragon Tail MultipurposeRockRock Tomb GeneralDebuff
Special effectsSpecial

Rock Tomb has a 100.0% chance to:

  • Decrease Target's Attack by 20.0%
8s (5)76
DragonDragon Tail MultipurposeElectricThunder Nuke8s (5)86
DragonDragon Tail MultipurposeSteelHeavy Slam General8s (5)72
DragonDragon Tail MultipurposeRockMeteor Beam NukeBoost
Special effectsSpecial

Meteor Beam has a 100.0% chance to:

  • Increase User's Attack by 25.0%
8s (5)110
SteelIron Tail GeneralRockStone Edge Nuke12s (8)127
SteelIron Tail GeneralRockRock Tomb GeneralDebuff
Special effectsSpecial

Rock Tomb has a 100.0% chance to:

  • Decrease Target's Attack by 20.0%
12s (8)105
SteelIron Tail GeneralElectricThunder Nuke14s (9)122
SteelIron Tail GeneralSteelHeavy Slam General12s (8)102
SteelIron Tail GeneralRockMeteor Beam NukeBoost
Special effectsSpecial

Meteor Beam has a 100.0% chance to:

  • Increase User's Attack by 25.0%
14s (9)146
1 of 2

Aggron PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
DragonDragon Tail Multipurpose3.004.009122s
SteelIron Tail General3.332.331072s
RockSmack Down Heavy Damage3.672.671182s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Aggron PvP Charged Moves

Name
DPE 🔽
PWR
ENG
RockMeteor Beam NukeBoost
Special effectsSpecial

Meteor Beam has a 100.0% chance to:

  • Increase User's Attack by 25.0%
2.0012060
RockStone Edge Nuke1.8210055
ElectricThunder Nuke1.6710060
RockRock Tomb GeneralDebuff
Special effectsSpecial

Rock Tomb has a 100.0% chance to:

  • Decrease Target's Attack by 20.0%
1.507550
SteelHeavy Slam General1.407050

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Aggron PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Aggron PvP Guide: Great, Ultra & Master League | Pokémon GO