Best Nuzleaf Raid Counters

Raid Battles

Find the best counters for defeating Nuzleaf in Pokémon GO. Here are the top 100 Nuzleaf counters, including moves, DPS, TDO, faints, and time to win.

Nuzleaf CP range from Raids

Nuzleaf can be caught with the following Combat Power after being defeated in Raids:

  • From 650 CP to 701 CP, with no weather boost
  • From 813 CP to 876 CP with Sunny and Fog weather boost

Nuzleaf weaknesses

Nuzleaf type chart

When fighting Nuzleaf, keep in mind the that Grass and Dark-type Pokémon are weak to Bug, Fairy, Fighting, Fire, Flying, Ice, and Poison-type moves. They take reduced damage from Dark, Electric, Ghost, Grass, Ground, Water, and Psychic-type moves.

Nuzleaf takes increased damage from:Nuzleaf takes increased damage from:
+156.0%
  • Bug
+60.0%
  • Fairy
  • Fighting
  • Fire
  • Flying
  • Ice
  • Poison
Nuzleaf takes reduced damage from:Nuzleaf takes reduced damage from:
-37.5%
  • Dark
  • Electric
  • Ghost
  • Grass
  • Ground
  • Water
-60.9%
  • Psychic

Best move-types and best weather for defeating Nuzleaf

Move-typeUsage (%)Weather
Bug256.7%
  • rainRain
Fire46.7%
  • sunnySunny
Flying43.3%
  • windyWindy
Fighting33.3%
  • cloudyCloudy
Ice6.7%
  • snowSnow
Poison6.7%
  • cloudyCloudy
Dragon3.3%
  • windyWindy
Fairy3.3%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Nuzleaf in Raid Battles. Whether you're looking for the best counters to take Nuzleaf down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Nuzleaf counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.