Shadow Entei Great, Ultra & Master League PvP Guide
See where Shadow Entei shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.
Defensive Type Chart
| +60.0% |
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| -37.5% |
|
Shadow Entei in Great League
Shadow Entei is ranked 918 out of 1143 Pokémon eligible for the Great League. Shadow Entei's best Great League moves are Fire Fang, Flame Charge, and Scorching Sands. Shadow Entei's best IVs for the Great League are 1/15/15, available at level 16 and 1498 CP.
| Tier | Best IVs | CP |
|---|---|---|
| D Tier#918 |
| 1498 CP |
| ATK | DEF | HP |
| 126 ATK | 99 DEF | 142 HP |
Best Moveset
| Fast Move | |
|---|---|
| Charged Move 1 |
|
| Charged Move 2 |
|
Key Wins
Shadow Entei in Ultra League
Shadow Entei is ranked 610 out of 841 Pokémon eligible for the Ultra League. Shadow Entei's best Ultra League moves are Fire Spin, Flame Charge, and Scorching Sands. Shadow Entei's best IVs for the Ultra League are 0/13/14, available at level 27 and 2500 CP.
| Tier | Best IVs | CP |
|---|---|---|
| D Tier#610 |
| 2500 CP |
| ATK | DEF | HP |
| 163 ATK | 127 DEF | 183 HP |
Best Moveset
| Fast Move | |
|---|---|
| Charged Move 1 |
|
| Charged Move 2 |
|
Key Wins
Shadow Entei in Master League
Shadow Entei is ranked 181 out of 405 Pokémon eligible for the Master League. Shadow Entei's best Master League moves are Fire Spin, Flame Charge, and Scorching Sands. Shadow Entei's best IVs for the Master League are 15/15/15, available at level 50 and 3926 CP.
| Tier | Best IVs | CP |
|---|---|---|
| C Tier#181 |
| 3926 CP |
| ATK | DEF | HP |
| 210 ATK | 156 DEF | 223 HP |
Best Moveset
| Fast Move | |
|---|---|
| Charged Move 1 |
|
| Charged Move 2 |
|
Key Wins
Compare All Shadow Entei PvP Move Combinations
Move set | Charge cycle info | ||
|---|---|---|---|
Fast move | Charge move | Charge Time | DMG per cycle |
| 10s (10) | 139 | ||
| 9s (9) | 108 | ||
| 9s (9) | 113 | |
| 14s (14) | 208 | ||
| 10s (10) | 170 | |
| 12s (12) | 93 | ||
| 9s (9) | 114 | |
| 9s (6) | 125 | ||
| 8s (5) | 95 | ||
| 8s (5) | 100 | |
Shadow Entei PvP Fast Moves
Name | DPT | EPT | PWR | ENG | CD |
|---|---|---|---|---|---|
| 4.00 | 3.00 | 8 | 6 | 1s | |
| 3.67 | 3.33 | 11 | 10 | 2s |
Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.
Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.
Fast Attack stats explained
- PWR - Power, how much damage the move does
- ENG - Energy, how much energy the move generates per use
- CD - How long does it take to perform this move
- DPT – Damage per turn
- EPT – Energy per turn
Shadow Entei PvP Charged Moves
Name | DPE 🔽 | PWR | ENG |
|---|---|---|---|
| 2.36 | 130 | 55 |
| 1.75 | 140 | 80 | |
| 1.64 | 90 | 55 | |
| 1.60 | 80 | 50 |
| 1.40 | 70 | 50 | |
| 1.30 | 65 | 50 |
| 0.14 | 10 | 70 |
Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.
Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.
Charge Attack stats explained
- PWR - Power, how much damage the move does
- ENG - Energy, how much energy the move generates per use
- DPE – Damage per Energy
Shadow Entei PvP IVs Explained
The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.
For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.
For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.
For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.
In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.
For more guides on Pokémon GO Trainer Battles, check out our main website.