Shadow Hitmontop Great, Ultra & Master League PvP Guide
See where Shadow Hitmontop shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.
Defensive Type Chart
| +60.0% |
|
| -37.5% |
|
Shadow Hitmontop in Great League
Shadow Hitmontop is ranked 628 out of 1143 Pokémon eligible for the Great League. Shadow Hitmontop's best Great League moves are Counter, Close Combat, and Triple Axel. Shadow Hitmontop's best IVs for the Great League are 0/14/15, available at level 26.5 and 1499 CP.
| Tier | Best IVs | CP |
|---|---|---|
| C Tier#628 |
| 1499 CP |
| ATK | DEF | HP |
| 118 ATK | 151 DEF | 104 HP |
Best Moveset
| Fast Move | |
|---|---|
| Charged Move 1 |
|
| Charged Move 2 |
|
Key Wins
Shadow Hitmontop in Ultra League
Shadow Hitmontop is ranked 511 out of 841 Pokémon eligible for the Ultra League. Shadow Hitmontop's best Ultra League moves are Counter, Close Combat, and Triple Axel. Shadow Hitmontop's best IVs for the Ultra League are 15/15/15, available at level 50 and 2438 CP.
| Tier | Best IVs | CP |
|---|---|---|
| C Tier#511 |
| 2438 CP |
| ATK | DEF | HP |
| 157 ATK | 186 DEF | 127 HP |
Best Moveset
| Fast Move | |
|---|---|
| Charged Move 1 |
|
| Charged Move 2 |
|
Key Wins
Shadow Hitmontop in Master League
No ranking information is available for Shadow Hitmontop in the Master League. This is often a sign that the Pokémon is not commonly used or does not have optimal IVs for this league.
| Tier | Best IVs | CP |
|---|---|---|
| — |
| 2438 CP |
| ATK | DEF | HP |
| 157 ATK | 186 DEF | 127 HP |
Compare All Shadow Hitmontop PvP Move Combinations
Move set | Charge cycle info | ||
|---|---|---|---|
Fast move | Charge move | Charge Time | DMG per cycle |
| 12s (8) | 98 | ||
| 11s (7) | 99 | |
| 12s (8) | 84 | ||
| 15s (10) | 68 | ||
| 11s (7) | 70 | |
| 10s (10) | 101 | ||
| 8s (8) | 101 | |
| 9s (9) | 87 | ||
| 12s (12) | 72 | ||
| 8s (8) | 72 | |
Shadow Hitmontop PvP Fast Moves
Name | DPT | EPT | PWR | ENG | CD |
|---|---|---|---|---|---|
| 3.00 | 2.33 | 9 | 7 | 2s | |
| 4.00 | 3.00 | 8 | 6 | 1s |
Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.
Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.
Fast Attack stats explained
- PWR - Power, how much damage the move does
- ENG - Energy, how much energy the move generates per use
- CD - How long does it take to perform this move
- DPT – Damage per turn
- EPT – Energy per turn
Shadow Hitmontop PvP Charged Moves
Name | DPE 🔽 | PWR | ENG |
|---|---|---|---|
| 2.22 | 100 | 45 |
| 1.82 | 100 | 55 | |
| 1.60 | 80 | 50 | |
| 1.33 | 60 | 45 |
| 0.14 | 10 | 70 |
Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.
Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.
Charge Attack stats explained
- PWR - Power, how much damage the move does
- ENG - Energy, how much energy the move generates per use
- DPE – Damage per Energy
Shadow Hitmontop PvP IVs Explained
The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.
For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.
For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.
For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.
In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.
For more guides on Pokémon GO Trainer Battles, check out our main website.