Aerodactyl Great, Ultra & Master League PvP Guide

See where Aerodactyl shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Aerodactyl takes increased damage from:Aerodactyl takes increased damage from:
+60.0%
  • ElectricElectric
  • IceIce
  • RockRock
  • SteelSteel
  • WaterWater
Aerodactyl takes reduced damage from:Aerodactyl takes reduced damage from:
-37.5%
  • BugBug
  • FireFire
  • FlyingFlying
  • GroundGround
  • NormalNormal
  • PoisonPoison

Aerodactyl in Great League

Great League League icon

Aerodactyl is ranked 597 out of 1143 Pokémon eligible for the Great League. Aerodactyl's best Great League moves are Dragon Breath, Rock Slide, and Earth Power. Aerodactyl's best IVs for the Great League are 1/15/15, available at level 20 and 1496 CP.

Best IVs

  • 1ATK
  • 15DEF
  • 15STA
Level 20

CP

1496 CP

ATK

132 ATK

DEF

103 DEF

HP

122 HP

Best Moveset

Fast MoveDragonDragon Breath Multipurpose
Charged Move 1RockRock Slide General
Charged Move 2GroundEarth Power GeneralDebuff
Special effectsSpecial

Earth Power has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%

Compare All Aerodactyl PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
DarkBite Heavy DamageNormalHyper Beam Nuke20s (40)232
DarkBite Heavy DamageRockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
12s (23)123
DarkBite Heavy DamageRockRock Slide General12s (23)134
DarkBite Heavy DamageSteelIron Head General13s (25)131
DarkBite Heavy DamageGroundEarth Power GeneralDebuff
Special effectsSpecial

Earth Power has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
13s (25)143
DragonDragon Breath MultipurposeNormalHyper Beam Nuke10s (20)150
DragonDragon Breath MultipurposeRockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
6s (12)78
DragonDragon Breath MultipurposeRockRock Slide General6s (12)89
DragonDragon Breath MultipurposeSteelIron Head General7s (13)80
DragonDragon Breath MultipurposeGroundEarth Power GeneralDebuff
Special effectsSpecial

Earth Power has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
7s (13)92
1 of 2

Aerodactyl PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
DarkBite Heavy Damage4.002.00421s
DragonDragon Breath Multipurpose3.004.00341s
RockRock Throw Heavy Damage4.002.50851s
SteelSteel Wing Heavy Damage3.502.50751s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Aerodactyl PvP Charged Moves

Name
DPE 🔽
PWR
ENG
NormalHyper Beam Nuke1.8815080
GroundEarth Power GeneralDebuff
Special effectsSpecial

Earth Power has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
1.809050
RockRock Slide General1.677545
SteelIron Head General1.407050
RockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
1.336045

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Aerodactyl PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Aerodactyl PvP Guide: Great, Ultra & Master League | Pokémon GO