Best Iron Valiant Raid Counters

Raid Battles

Find the best counters for defeating Iron Valiant in Pokémon GO. This page shows the top 50 Iron Valiant raid counters, including moves, DPS, TDO, faints, and time to win.

Iron Valiant CP range from Raids

Iron Valiant can be caught with the following Combat Power after being defeated in Raids:

  • From 1907 CP to 1993 CP, with no weather boost
  • From 2384 CP to 2491 CP with Cloudy weather boost

Iron Valiant weaknesses

Iron Valiant type chart

When fighting Iron Valiant, keep in mind the that Fairy and Fighting-type Pokémon are weak to Fairy, Flying, Poison, Psychic, and Steel-type moves. They take reduced damage from Fighting, Rock, Bug, Dark, and Dragon-type moves.

Iron Valiant takes increased damage from:Iron Valiant takes increased damage from:
+60.0%
  • FairyFairy
  • FlyingFlying
  • PoisonPoison
  • PsychicPsychic
  • SteelSteel
Iron Valiant takes reduced damage from:Iron Valiant takes reduced damage from:
-37.5%
  • FightingFighting
  • RockRock
-60.9%
  • BugBug
  • DarkDark
  • DragonDragon

Best move-types and best weather for defeating Iron Valiant

Move-typeUsage (%)Weather
Psychic144.0%
  • windyWindy
Flying112.0%
  • windyWindy
Steel80.0%
  • snowSnow
Poison24.0%
  • cloudyCloudy
Fairy16.0%
  • cloudyCloudy
Ghost12.0%
  • fogFog
Fire8.0%
  • sunnySunny
Normal4.0%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Iron Valiant in Raid Battles. Whether you're looking for the best counters to take Iron Valiant down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Iron Valiant counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.