High Jump Kick

Fighting

High Jump Kick is a Charged Attack of type Fighting in Pokémon GO. In Gym and Raid battles, it deals 90 damage and it costs 100 energy. In GO Battle League, High Jump Kick deals 110 damage and costs 55 energy. Explore its damage and energy stats in battles, its effectiveness against various Pokémon types, and see which Pokémon wield it best.

High Jump Kick effectiveness against other Pokémon types

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6

High Jump Kick Adventure Effects

High Jump Kick has no Adventure Effects.

High Jump Kick in Gym and Raid Battles

Gym and Raid Battles Stats

CategoryCharged Attack
TypeFighting
Power90
Energy100
Animation Duration1.5s
Damage Window0.5s - 0.8s
DPS60 Damage per second
DPE0.9 Damage per Energy

Similar moves in Gym and Raid Battles

FightingCross Chop50501.5s33.33
FightingSubmission55502.0s27.5
FightingLow Sweep40332.0s20
FightingBrick Break40331.5s26.67
FightingClose Combat1051002.5s42
FightingDynamic Punch85502.5s34
FightingFocus Blast1401003.5s40
FightingSuperpower85503.0s28.33
FightingDrain Punch50332.5s20
FightingPower-Up Punch50332.0s25

High Jump Kick in Trainer Battles

Trainer Battles Stats

CategoryCharged Attack
TypeFighting
Power110
Energy55
DPE2 Damage per Energy
TagsNukeSelf-Debuff

Special effects

Special effectsSpecial

High Jump Kick has a 10.0% chance to:

  • Decrease User's Defense by 50.0%

Similar moves in Trainer Battles

FightingCross ChopSpam / Bait1.575535
FightingSubmissionGeneral1.26050
FightingLow SweepSpam / Bait14040
FightingBrick BreakSpam / BaitDebuff
Special effectsSpecial

Brick Break has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
1.255040
FightingClose CombatGeneralSelf-Debuff
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
2.2210045
FightingDynamic PunchGeneral29045
FightingFocus BlastNuke215075
FightingSuperpowerSpam / BaitSelf-Debuff
Special effectsSpecial

Superpower has a 100.0% chance to:

  • Decrease User's Attack by 20.0%
  • Decrease User's Defense by 20.0%
2.138540
FightingDrain PunchSpam / BaitBoost
Special effectsSpecial

Drain Punch has a 100.0% chance to:

  • Increase User's Defense by 25.0%
14040
FightingPower-Up PunchSpam / BaitBoost
Special effectsSpecial

Power-Up Punch has a 100.0% chance to:

  • Increase User's Attack by 25.0%
0.572035

Strongest Pokémon with High Jump Kick

1.TsareenaTsareenaFairyCharmFightingHigh Jump Kick8.7810.17156.731,672s92
2.MienfooMienfooFightingLow KickFightingHigh Jump Kick3.875.4633.263,850s435

Best Great League Pokémon with High Jump Kick

Great League
658.MienfooMienfoo72.1FightingLow KickFightingBrick BreakFightingHigh Jump Kick
1007.TsareenaTsareena59.1GrassMagical LeafIceTriple AxelFightingHigh Jump Kick

Best Ultra League Pokémon with High Jump Kick

Ultra League
638.TsareenaTsareena67GrassMagical LeafIceTriple AxelFightingHigh Jump Kick

Best Master League Pokémon with High Jump Kick

Master League
326.TsareenaTsareena50GrassMagical LeafIceTriple AxelFightingHigh Jump Kick

All Pokémon that can learn High Jump Kick

619MienfooMienfooFightingHigh Jump KickReleasedLegacy
763TsareenaTsareenaFightingHigh Jump KickReleasedLegacy

High Jump Kick FAQ

How does High Jump Kick compare with other moves of the same type?

In raids, High Jump Kick has lower move-only DPS compared with Brick Break+: 60 versus 100. This compares damage during the attack animation, not a Pokémon’s complete moveset.

In Trainer Battles, High Jump Kick deals less damage per energy compared with Flying Press (2 versus 2.25 DPE), and costs more energy (55 versus 40). Higher DPE uses energy more efficiently; a lower cost lets you reach the attack sooner.

Alternatives have the same type and attack category and at least one released Pokémon that learns them. The raid comparison uses the alternative with the highest move-only DPS; the PvP comparison uses the highest DPT for Fast Attacks or DPE for Charged Attacks. Stats alone do not account for buffs, debuffs, typing, or the other moves a Pokémon can learn.

How are the best PvP users selected?

These tables show Pokémon whose recommended moveset in our imported PvPoke rankings includes this move as the Fast Attack or either Charged Attack. The rank is their position in the full league ranking, not just among users of this move. Both recommended Charged Attacks are shown. Being able to learn the move does not automatically make a Pokémon a recommended user.

How are the strongest Pokémon with High Jump Kick ranked?

Pokémon are ranked by eDPS (effective DPS), which accounts for damage, survivability, and time lost when rejoining. The default ranking uses Level 40 attackers and average raid boss weaknesses. Every moveset includes this attack. TTW estimates the time to win, and faints estimates how many attackers faint during the battle. Changing the settings can change the order.

How are tiers assigned?

Tiers group attackers by similar scores, emphasizing differences near the top. We use eight groups, labelled SS, S, A, B, C, D, E and F, when there are enough distinct scores; otherwise, fewer tiers are used. Group sizes are determined by the scores, not fixed rank cutoffs. Tiers update with the simulation settings and stay the same when you sort or change pages.

How do opponent choice and rejoin time affect the rankings?

Scores attackers against the configured T4+ raid boss pool, including Mega, Legendary and Mythical Pokémon. Outgoing damage reflects how effective each move type is against the bosses; incoming damage reflects the attacker’s resistances to their moves. Per-type rankings use bosses weak to that type. Types without super-effective matchups use the full pool. Unavailable Pokémon are excluded from the boss pool.

The dummy boss uses neutral effectiveness (1.0×) for every move, with incoming damage based on Defense alone. This can favor attackers whose moves the raid pool resists, or whose weaknesses make them take more damage in raids. The dummy has a fixed 25,000 HP, regardless of raid tier.

Time to return after a team of six faints. Applies to eDPS and estimated battle time.

How do Mega and Primal Pokémon boost High Jump Kick?

The Pokémon in the Mega and Primal section above boost other Trainers’ High Jump Kick damage by 30% (1.3×) in Raid Battles. The boost follows the attack’s type, not the attacking Pokémon’s type.

Standard Mega Pokémon must be on the battlefield. Primal Kyogre, Primal Groudon, and Mega Rayquaza provide their boost while in the current battle party, including after fainting. Multiple Mega or Primal boosts do not stack; the strongest applicable boost is used.

Explore all Mega and Primal type boosts

Does the ranking include Mega and Primal boosts to teammates?

No. The Mega Level setting adjusts the attacker’s own bonuses. Damage boosts provided to teammates are not included in this ranking.

What does the complete learnset list include?

It includes all Pokémon and forms that have access to High Jump Kick, whether they have been released in Pokémon GO or not.

What do legacy and exclusive moves mean?

Legacy moves were once available to a Pokémon but can no longer be learned through standard methods, such as a regular TM. Legacy and exclusive moves may require an event, an Elite TM, or another special method to obtain. Some legacy moves cannot be taught with an Elite TM.