Best Bombirdier Raid Counters

Raid Battles

Find the best counters for defeating Bombirdier in Pokémon GO. Here are the top 100 Bombirdier counters, including moves, DPS, TDO, faints, and time to win.

Bombirdier CP range from Raids

Bombirdier can be caught with the following Combat Power after being defeated in Raids:

  • From 1351 CP to 1421 CP, with no weather boost
  • From 1688 CP to 1777 CP with Windy and Fog weather boost

Bombirdier weaknesses

Bombirdier type chart

When fighting Bombirdier, keep in mind the that Flying and Dark-type Pokémon are weak to Electric, Fairy, Ice, and Rock-type moves. They take reduced damage from Dark, Ghost, Grass, Ground, and Psychic-type moves.

Bombirdier takes increased damage from:Bombirdier takes increased damage from:
+60.0%
  • ElectricElectric
  • FairyFairy
  • IceIce
  • RockRock
Bombirdier takes reduced damage from:Bombirdier takes reduced damage from:
-37.5%
  • DarkDark
  • GhostGhost
  • GrassGrass
-60.9%
  • GroundGround
  • PsychicPsychic

Best move-types and best weather for defeating Bombirdier

Move-typeUsage (%)Weather
Electric166.7%
  • rainRain
Rock120.0%
  • partlyCloudyPartly Cloudy
Ice40.0%
  • snowSnow
Fairy26.7%
  • cloudyCloudy
Normal13.3%
  • partlyCloudyPartly Cloudy
Dragon13.3%
  • windyWindy
Flying6.7%
  • windyWindy
Steel6.7%
  • snowSnow
Psychic6.7%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Bombirdier in Raid Battles. Whether you're looking for the best counters to take Bombirdier down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Bombirdier counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.