Shadow Haunter's Fast Attacks Guide

Moves

Moves

Shadow Haunter has access to 3 Fast Attacks (Lick, Shadow Claw, and Astonish), which cover Ghost-type attacks. When using Lick, Shadow Claw, and Astonish you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

GhostLick *Damage5Energy6Duration0.5s
Toggle more information for move: Lick
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • DarkDark
  • 39.1%
    • NormalNormal
Gym and Raid Battles
Damage5
Energy6
Weather boost
  • fogFog
Duration0.5s
Damage window0.2s - 0.5s
Trainer Battles
Damage3
Energy3

Effects
Lick has no special effects.
See Lick details page ↗
GhostShadow ClawDamage6Energy4Duration0.5s
Toggle more information for move: Shadow Claw
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • DarkDark
  • 39.1%
    • NormalNormal
Gym and Raid Battles
Damage6
Energy4
Weather boost
  • fogFog
Duration0.5s
Damage window0.1s - 0.3s
Trainer Battles
Damage6
Energy8

Effects
Shadow Claw has no special effects.
See Shadow Claw details page ↗
GhostAstonishDamage7Energy13Duration1.0s
Toggle more information for move: Astonish
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • DarkDark
  • 39.1%
    • NormalNormal
Gym and Raid Battles
Damage7
Energy13
Weather boost
  • fogFog
Duration1.0s
Damage window0.6s - 0.9s
Trainer Battles
Damage12
Energy10

Effects
Astonish has no special effects.
See Astonish details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
77.001313.001.0s1210-
510.00612.000.5s33-
612.0048.000.5s68-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Shadow Haunter's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Ghost×0.4×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×1.0

Shadow Haunter's Charge Attacks Guide

Moves

Moves

Shadow Haunter has access to 6 Charge Attacks (Dark Pulse, Ice Punch, Shadow Punch, Shadow Ball, Sludge Bomb, and Frustration), which cover Dark, Ice, Ghost, Poison, and Normal-type attacks. When using Shadow Punch, Shadow Ball, and Sludge Bomb you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

DarkDark PulseDamage80Energy50Duration3.0s
Toggle more information for move: Dark Pulse
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage80
Energy50
Weather boost
  • fogFog
Duration3.0s
Damage window1.4s - 2.3s
Trainer Battles
Damage80
Energy50

Effects
Dark Pulse has no special effects.
See Dark Pulse details page ↗
IceIce PunchDamage50Energy33Duration2.0s
Toggle more information for move: Ice Punch
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • GroundGround
    • GrassGrass
    • DragonDragon
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • IceIce
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • snowSnow
Duration2.0s
Damage window1.4s - 1.7s
Trainer Battles
Damage60
Energy40

Effects
Ice Punch has no special effects.
See Ice Punch details page ↗
GhostShadow PunchDamage35Energy33Duration1.5s
Toggle more information for move: Shadow Punch
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • DarkDark
  • 39.1%
    • NormalNormal
Gym and Raid Battles
Damage35
Energy33
Weather boost
  • fogFog
Duration1.5s
Damage window1.1s - 1.3s
Trainer Battles
Damage55
Energy35

Effects
Shadow Punch has no special effects.
See Shadow Punch details page ↗
GhostShadow BallDamage100Energy50Duration3.0s
Toggle more information for move: Shadow Ball
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • DarkDark
  • 39.1%
    • NormalNormal
Gym and Raid Battles
Damage100
Energy50
Weather boost
  • fogFog
Duration3.0s
Damage window2.4s - 2.8s
Trainer Battles
Damage100
Energy55

Effects
Shadow Ball has no special effects.
See Shadow Ball details page ↗
PoisonSludge BombDamage85Energy50Duration2.5s
Toggle more information for move: Sludge Bomb
Type effectiveness chart
  • 160.0%
    • GrassGrass
    • FairyFairy
  • 62.5%
    • PoisonPoison
    • GroundGround
    • RockRock
    • GhostGhost
  • 39.1%
    • SteelSteel
Gym and Raid Battles
Damage85
Energy50
Weather boost
  • cloudyCloudy
Duration2.5s
Damage window1.3s - 2.3s
Trainer Battles
Damage80
Energy50

Effects
Sludge Bomb has no special effects.
See Sludge Bomb details page ↗
NormalFrustrationDamage10Energy33Duration2.0s
Toggle more information for move: Frustration
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage10
Energy33
Weather boost
  • partlyCloudyPartly Cloudy
Duration2.0s
Damage window1.0s - 1.8s
Trainer Battles
Damage10
Energy70

Effects
Frustration has no special effects.
See Frustration details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
8026.6750-3.0s8050-
105.0033-2.0s1070-
5025.0033-2.0s6040-
10033.3350-3.0s10055-
3523.3333-1.5s5535-
8534.0050-2.5s8050-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

There are no Shadow Haunter moves that have Special Effects in PvP.

Shadow Haunter's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
Ice×1.0×1.0×1.6×1.0×1.6×1.0×1.0×1.0×0.6×0.6×0.6×1.6×1.0×1.0×0.6×1.6×1.0×1.0
Ghost×0.4×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×1.0
Poison×1.0×1.0×1.0×0.6×0.6×0.6×1.0×0.6×0.4×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0