- Resumen
- Counters
- PC e IV
- PvP
- Ataques
Haunter oscuro aprende 3 Ataques rápidos (Lengüetazo, Garra Umbría e Impresionar), que cubren daño de tipo Fantasma. Lengüetazo, Garra Umbría e Impresionar reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 6 | 12.00 | 4 | 8.00 | 0.5s | 6 | 8 | - | |||
| 7 | 7.00 | 13 | 13.00 | 1.0s | 12 | 10 | - | |||
| 5 | 10.00 | 6 | 12.00 | 0.5s | 3 | 3 | - | |||
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | |
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | |
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
Haunter oscuro aprende 6 Ataques cargados (Pulso Umbrío, Puño Hielo, Puño Sombra, Bola Sombra, Bomba Lodo y Frustración), que cubren daño de tipo Siniestro, Hielo, Fantasma, Veneno y Normal. Puño Sombra, Bola Sombra y Bomba Lodo reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 100 | 33.33 | 50 | 2.00 | 3.0s | 90 | 50 | - | |
| 85 | 34.00 | 50 | 1.70 | 2.5s | 80 | 50 | - | |
| 10 | 5.00 | 33 | 0.30 | 2.0s | 10 | 70 | - | |
| 80 | 26.67 | 50 | 1.60 | 3.0s | 80 | 45 | - | |
| 50 | 25.00 | 33 | 1.52 | 2.0s | 60 | 40 | - | |
| 35 | 23.33 | 33 | 1.06 | 1.5s | 55 | 35 | - | |
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | |
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
| 1. | 10.21 | 13.51 | 103.4 | ||
| 2. | 9.95 | 13.17 | 100.8 | ||
| 3. | 9.69 | 12.83 | 98.1 | ||
| 4. | 9.54 | 12.63 | 96.6 | ||
| 5. | 8.96 | 11.86 | 90.7 | ||
| 6. | 8.88 | 11.76 | 90.0 | ||
| 7. | 8.77 | 11.61 | 88.8 | ||
| 8. | 8.72 | 11.55 | 88.4 |
PWR es la potencia, DPS el daño por segundo, ENG la energía que genera cada uso, EPS la energía por segundo, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.
PWR es la potencia, DPS el daño por segundo, ENG el coste de energía, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.