- Overview
- Counters
- CP & IV
- PvP
- Moves
Shadow Obstagoon learns 2 Fast Attacks (Lick and Counter), covering Ghost and Fighting-type damage.
Shadow Obstagoon learns 6 Charged Attacks (Hyper Beam, Cross Chop, Night Slash, Gunk Shot, Frustration, and Obstruct), covering Normal, Fighting, Dark, and Poison-type damage. Hyper Beam, Night Slash, Frustration, and Obstruct get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 50 | 33.33 | 50 | 1.00 | 1.5s | 55 | 35 | - | |
| 10 | 5.00 | 33 | 0.30 | 2.0s | 10 | 70 | - | |
| 130 | 43.33 | 100 | 1.30 | 3.0s | 130 | 75 | - | |
| 150 | 37.50 | 100 | 1.50 | 4.0s | 150 | 80 | - | |
| 45 | 22.50 | 33 | 1.36 | 2.0s | 50 | 35 | - |
| 20 | 13.33 | 33 | 0.61 | 1.5s | 15 | 40 | - |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
Night Slash has a 12.5% chance to:
Obstruct has a 100.0% chance to:
| 1. | 11.01 | 12.31 | 255.5 | ||
| 2. | 10.73 | 12.00 | 249.0 | ||
| 3. | 9.84 | 11.00 | 228.3 | ||
| 4. | 9.79 | 10.95 | 227.1 | ||
| 5. | 9.56 | 10.69 | 221.8 | ||
| 6. | 9.45 | 10.57 | 219.3 | ||
| 7. | 9.16 | 10.25 | 212.6 | ||
| 8. | 8.95 | 10.01 | 207.7 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.