Top Shadow Obstagoon Counters in Pokémon GO Raids

Raid Battles

Shadow Obstagoon CP range from Raids

Shadow Obstagoon can be caught with the following Combat Power after being defeated in Raids:

  • From 1386 CP to 1515 CP, with no weather boost
  • From 1732 CP to 1894 CP with Fog and Partly Cloudy weather boost

Shadow Obstagoon weaknesses

Shadow Obstagoon type chart

When fighting Shadow Obstagoon, keep in mind the that Dark and Normal-type Pokémon are weak to Fighting, Bug, and Fairy-type moves. They take reduced damage from Dark, Psychic, and Ghost-type moves.

Shadow Obstagoon takes increased damage from:Shadow Obstagoon takes increased damage from:
+156.0%
  • Fighting
+60.0%
  • Bug
  • Fairy
Shadow Obstagoon takes reduced damage from:Shadow Obstagoon takes reduced damage from:
-37.5%
  • Dark
-60.9%
  • Psychic
-75.6%
  • Ghost

Best move-types and best weather for defeating Shadow Obstagoon

Move-typeUsage (%)Weather
Fighting342.0%
  • cloudyCloudy
Bug12.0%
  • rainRain
Fairy10.0%
  • cloudyCloudy
Ground8.0%
  • sunnySunny
Psychic6.0%
  • windyWindy
Dragon6.0%
  • windyWindy
Dark4.0%
  • fogFog
Electric4.0%
  • rainRain
Steel2.0%
  • snowSnow
Ice2.0%
  • snowSnow
Flying2.0%
  • windyWindy
Normal2.0%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Obstagoon in Raid Battles. Whether you're looking for the best counters to take Shadow Obstagoon down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Obstagoon counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.