Grimmsnarl Great, Ultra & Master League PvP Guide

See where Grimmsnarl shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Grimmsnarl takes increased damage from:Grimmsnarl takes increased damage from:
+60.0%
  • FairyFairy
  • PoisonPoison
  • SteelSteel
Grimmsnarl takes reduced damage from:Grimmsnarl takes reduced damage from:
-37.5%
  • GhostGhost
-60.9%
  • DarkDark
  • DragonDragon
  • PsychicPsychic

Grimmsnarl in Great League

Great League League icon

Grimmsnarl is ranked 306 out of 1143 Pokémon eligible for the Great League. Grimmsnarl's best Great League moves are Sucker Punch, Foul Play, and Draining Kiss. Grimmsnarl's best IVs for the Great League are 2/15/14, available at level 19.5 and 1499 CP.

Best IVs

  • 2ATK
  • 15DEF
  • 14STA
Level 19.5

CP

1499 CP

ATK

135 ATK

DEF

90 DEF

HP

135 HP

Best Moveset

Fast AttackDarkSucker Punch Multipurpose
Charged Attack 1DarkFoul Play General
Charged Attack 2FairyDraining Kiss GeneralBoost
Special effectsSpecial

Draining Kiss has a 100.0% chance to:

  • Increase User's Defense by 25.0%

Compare All Grimmsnarl PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
DarkBite Fast ChargeDarkDark Pulse General6s (12)90
DarkBite Fast ChargeFairyDraining Kiss GeneralBoost
Special effectsSpecial

Draining Kiss has a 100.0% chance to:

  • Increase User's Defense by 25.0%
7s (14)97
DarkBite Fast ChargeFairyPlay Rough General8s (15)107
DarkBite Fast ChargeDarkFoul Play General5s (10)76
DarkBite Fast ChargeFightingPower-Up Punch Spam / BaitBoost
Special effectsSpecial

Power-Up Punch has a 100.0% chance to:

  • Increase User's Attack by 25.0%
5s (9)36
DarkSucker Punch MultipurposeDarkDark Pulse General7s (7)107
DarkSucker Punch MultipurposeFairyDraining Kiss GeneralBoost
Special effectsSpecial

Draining Kiss has a 100.0% chance to:

  • Increase User's Defense by 25.0%
8s (8)117
DarkSucker Punch MultipurposeFairyPlay Rough General9s (9)130
DarkSucker Punch MultipurposeDarkFoul Play General6s (6)91
DarkSucker Punch MultipurposeFightingPower-Up Punch Spam / BaitBoost
Special effectsSpecial

Power-Up Punch has a 100.0% chance to:

  • Increase User's Attack by 25.0%
5s (5)49
1 of 2

Grimmsnarl PvP Fast Attacks

Name
DPT
EPT
PWR
ENG
CD
DarkBite Fast Charge2.004.00241s
DarkSucker Punch Multipurpose4.003.50871s
FightingLow Kick Multipurpose3.004.00681s

Fast attacks create energy when used, which can later be used to fire off a Charged Attack. Unlike Charged Attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Grimmsnarl PvP Charged Attacks

Name
DPE 🔽
PWR
ENG
DarkDark Pulse General1.788045
DarkFoul Play General1.636540
FairyPlay Rough General1.509060
FairyDraining Kiss GeneralBoost
Special effectsSpecial

Draining Kiss has a 100.0% chance to:

  • Increase User's Defense by 25.0%
1.458055
FightingPower-Up Punch Spam / BaitBoost
Special effectsSpecial

Power-Up Punch has a 100.0% chance to:

  • Increase User's Attack by 25.0%
0.572035

Charged Attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charged Attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharged Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Grimmsnarl PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Grimmsnarl PvP Guide: Great, Ultra & Master League | Pokémon GO