Best Gossifleur Raid Counters

Raid Battles

Find the best counters for defeating Gossifleur in Pokémon GO. Here are the top 100 Gossifleur counters, including moves, DPS, TDO, faints, and time to win.

Gossifleur CP range from Raids

Gossifleur can be caught with the following Combat Power after being defeated in Raids:

  • From 347 CP to 384 CP, with no weather boost
  • From 434 CP to 480 CP with Sunny weather boost

Gossifleur weaknesses

Gossifleur type chart

When fighting Gossifleur, keep in mind the that Grass-type Pokémon are weak to Bug, Fire, Flying, Ice, and Poison-type moves. They take reduced damage from Electric, Grass, Ground, and Water-type moves.

Gossifleur takes increased damage from:Gossifleur takes increased damage from:
+60.0%
  • Bug
  • Fire
  • Flying
  • Ice
  • Poison
Gossifleur takes reduced damage from:Gossifleur takes reduced damage from:
-37.5%
  • Electric
  • Grass
  • Ground
  • Water

Best move-types and best weather for defeating Gossifleur

Move-typeUsage (%)Weather
Fire176.7%
  • sunnySunny
Flying100.0%
  • windyWindy
Poison36.7%
  • cloudyCloudy
Ice30.0%
  • snowSnow
Bug30.0%
  • rainRain
Dragon6.7%
  • windyWindy
Ghost6.7%
  • fogFog
Psychic6.7%
  • windyWindy
Fairy3.3%
  • cloudyCloudy
Dark3.3%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Gossifleur in Raid Battles. Whether you're looking for the best counters to take Gossifleur down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Gossifleur counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.