Best Kartana Raid Counters

Raid Battles

Find the best counters for defeating Kartana in Pokémon GO. This page shows the top 50 Kartana raid counters, including moves, DPS, TDO, faints, and time to win.

Kartana CP range from Raids

Kartana can be caught with the following Combat Power after being defeated in Raids:

  • From 2010 CP to 2101 CP, with no weather boost
  • From 2512 CP to 2626 CP with Sunny and Snow weather boost

Kartana weaknesses

Kartana type chart

When fighting Kartana, keep in mind the that Grass and Steel-type Pokémon are weak to Fire and Fighting-type moves. They take reduced damage from Dragon, Electric, Fairy, Normal, Poison, Psychic, Rock, Steel, Water, and Grass-type moves.

Kartana takes increased damage from:Kartana takes increased damage from:
+156.0%
  • FireFire
+60.0%
  • FightingFighting
Kartana takes reduced damage from:Kartana takes reduced damage from:
-37.5%
  • DragonDragon
  • ElectricElectric
  • FairyFairy
  • NormalNormal
  • PoisonPoison
  • PsychicPsychic
  • RockRock
  • SteelSteel
  • WaterWater
-60.9%
  • GrassGrass

Best move-types and best weather for defeating Kartana

Move-typeUsage (%)Weather
Fire376.0%
  • sunnySunny
Fighting8.0%
  • cloudyCloudy
Psychic8.0%
  • windyWindy
Ground4.0%
  • sunnySunny
Normal4.0%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Kartana in Raid Battles. Whether you're looking for the best counters to take Kartana down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Kartana counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.