Top Lurantis Counters in Pokémon GO Raids

Raid Battles

Lurantis CP range from Raids

Lurantis can be caught with the following Combat Power after being defeated in Raids:

  • From 1301 CP to 1370 CP, with no weather boost
  • From 1626 CP to 1713 CP with Sunny weather boost

Lurantis weaknesses

Lurantis type chart

When fighting Lurantis, keep in mind the that Grass-type Pokémon are weak to Bug, Fire, Flying, Ice, and Poison-type moves. They take reduced damage from Electric, Grass, Ground, and Water-type moves.

Lurantis takes increased damage from:Lurantis takes increased damage from:
+60.0%
  • Bug
  • Fire
  • Flying
  • Ice
  • Poison
Lurantis takes reduced damage from:Lurantis takes reduced damage from:
-37.5%
  • Electric
  • Grass
  • Ground
  • Water

Best move-types and best weather for defeating Lurantis

Move-typeUsage (%)Weather
Fire156.0%
  • sunnySunny
Flying78.0%
  • windyWindy
Bug48.0%
  • rainRain
Poison38.0%
  • cloudyCloudy
Ice34.0%
  • snowSnow
Psychic14.0%
  • windyWindy
Steel8.0%
  • snowSnow
Dragon6.0%
  • windyWindy
Ghost6.0%
  • fogFog
Fighting6.0%
  • cloudyCloudy
Fairy2.0%
  • cloudyCloudy
Electric2.0%
  • rainRain
Normal2.0%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Lurantis in Raid Battles. Whether you're looking for the best counters to take Lurantis down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Lurantis counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.