Best Dartrix Raid Counters

Raid Battles

Find the best counters for defeating Dartrix in Pokémon GO. This page shows the top 50 Dartrix raid counters, including moves, DPS, TDO, faints, and time to win.

Dartrix CP range from Raids

Dartrix can be caught with the following Combat Power after being defeated in Raids:

  • From 927 CP to 985 CP, with no weather boost
  • From 1158 CP to 1232 CP with Sunny and Windy weather boost

Dartrix weaknesses

Dartrix type chart

When fighting Dartrix, keep in mind the that Grass and Flying-type Pokémon are weak to Ice, Fire, Flying, Poison, and Rock-type moves. They take reduced damage from Fighting, Water, Grass, and Ground-type moves.

Dartrix takes increased damage from:Dartrix takes increased damage from:
+156.0%
  • IceIce
+60.0%
  • FireFire
  • FlyingFlying
  • PoisonPoison
  • RockRock
Dartrix takes reduced damage from:Dartrix takes reduced damage from:
-37.5%
  • FightingFighting
  • WaterWater
-60.9%
  • GrassGrass
-75.6%
  • GroundGround

Best move-types and best weather for defeating Dartrix

Move-typeUsage (%)Weather
Ice236.0%
  • snowSnow
Fire76.0%
  • sunnySunny
Flying44.0%
  • windyWindy
Psychic16.0%
  • windyWindy
Dragon12.0%
  • windyWindy
Poison8.0%
  • cloudyCloudy
Normal4.0%
  • partlyCloudyPartly Cloudy
Electric4.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Dartrix in Raid Battles. Whether you're looking for the best counters to take Dartrix down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Dartrix counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.