Best Phantump Raid Counters

Raid Battles

Find the best counters for defeating Phantump in Pokémon GO. This page shows the top 50 Phantump raid counters, including moves, DPS, TDO, faints, and time to win.

Phantump CP range from Raids

Phantump can be caught with the following Combat Power after being defeated in Raids:

  • From 595 CP to 642 CP, with no weather boost
  • From 743 CP to 802 CP with Fog and Sunny weather boost

Phantump weaknesses

Phantump type chart

When fighting Phantump, keep in mind the that Ghost and Grass-type Pokémon are weak to Dark, Fire, Flying, Ghost, and Ice-type moves. They take reduced damage from Electric, Grass, Ground, Water, Fighting, and Normal-type moves.

Phantump takes increased damage from:Phantump takes increased damage from:
+60.0%
  • DarkDark
  • FireFire
  • FlyingFlying
  • GhostGhost
  • IceIce
Phantump takes reduced damage from:Phantump takes reduced damage from:
-37.5%
  • ElectricElectric
  • GrassGrass
  • GroundGround
  • WaterWater
-60.9%
  • FightingFighting
  • NormalNormal

Best move-types and best weather for defeating Phantump

Move-typeUsage (%)Weather
Fire152.0%
  • sunnySunny
Flying80.0%
  • windyWindy
Dark64.0%
  • fogFog
Ghost60.0%
  • fogFog
Ice24.0%
  • snowSnow
Psychic20.0%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Phantump in Raid Battles. Whether you're looking for the best counters to take Phantump down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Phantump counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.