Shadow Talonflame Great, Ultra & Master League PvP Guide

See where Shadow Talonflame shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Shadow Talonflame takes increased damage from:Shadow Talonflame takes increased damage from:
+156.0%
  • RockRock
+60.0%
  • ElectricElectric
  • WaterWater
Shadow Talonflame takes reduced damage from:Shadow Talonflame takes reduced damage from:
-37.5%
  • FairyFairy
  • FightingFighting
  • FireFire
  • GroundGround
  • SteelSteel
-60.9%
  • BugBug
  • GrassGrass

Shadow Talonflame in Great League

Great League League icon

Shadow Talonflame is ranked 54 out of 1143 Pokémon eligible for the Great League. Shadow Talonflame's best Great League moves are Incinerate, Flame Charge, and Fly. Shadow Talonflame's best IVs for the Great League are 0/13/15, available at level 26 and 1500 CP.

TierBest IVsCP
A+ Tier#54
  • 0ATK
  • 13DEF
  • 15STA
Level 26
1500 CP
ATKDEFHP
119 ATK114 DEF136 HP

Best Moveset

Fast MoveFireIncinerate *Multipurpose
Charged Move 1FireFlame Charge Spam / BaitBoost
Special effectsSpecial

Flame Charge has a 100.0% chance to:

  • Increase User's Attack by 25.0%
Charged Move 2FlyingFly General

Compare All Shadow Talonflame PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
FlyingPeck MultipurposeFireFlame Charge Spam / BaitBoost
Special effectsSpecial

Flame Charge has a 100.0% chance to:

  • Increase User's Attack by 25.0%
7s (7)68
FlyingPeck MultipurposeFireFire Blast Nuke10s (10)129
FlyingPeck MultipurposeFlyingHurricane Nuke8s (8)100
FlyingPeck MultipurposeFlyingBrave Bird NukeSelf-Debuff
Special effectsSpecial

Brave Bird has a 100.0% chance to:

  • Decrease User's Defense by 42.9%
7s (7)109
FlyingPeck MultipurposeNormalFrustration Spam / Bait9s (9)46
FlyingPeck MultipurposeFlyingFly General6s (6)74
SteelSteel Wing Heavy DamageFireFlame Charge Spam / BaitBoost
Special effectsSpecial

Flame Charge has a 100.0% chance to:

  • Increase User's Attack by 25.0%
10s (10)84
SteelSteel Wing Heavy DamageFireFire Blast Nuke16s (16)154
SteelSteel Wing Heavy DamageFlyingHurricane Nuke12s (12)119
SteelSteel Wing Heavy DamageFlyingBrave Bird NukeSelf-Debuff
Special effectsSpecial

Brave Bird has a 100.0% chance to:

  • Decrease User's Defense by 42.9%
11s (11)126
1 of 3

Shadow Talonflame PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
FlyingPeck Multipurpose3.004.00681s
SteelSteel Wing Heavy Damage3.502.50751s
FireFire Spin Heavy Damage3.673.3311102s
FireIncinerate *Multipurpose4.004.0020203s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Shadow Talonflame PvP Charged Moves

Name
DPE 🔽
PWR
ENG
FlyingBrave Bird NukeSelf-Debuff
Special effectsSpecial

Brave Bird has a 100.0% chance to:

  • Decrease User's Defense by 42.9%
2.3613055
FlyingHurricane Nuke1.8311060
FlyingFly General1.788045
FireFire Blast Nuke1.7514080
FireFlame Charge Spam / BaitBoost
Special effectsSpecial

Flame Charge has a 100.0% chance to:

  • Increase User's Attack by 25.0%
1.306550
NormalFrustration Spam / Bait0.141070

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Shadow Talonflame PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Shadow Talonflame PvP Guide: Great, Ultra & Master League | Pokémon GO