Shadow Greninja Great, Ultra & Master League PvP Guide

See where Shadow Greninja shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Shadow Greninja takes increased damage from:Shadow Greninja takes increased damage from:
+60.0%
  • BugBug
  • ElectricElectric
  • FairyFairy
  • FightingFighting
  • GrassGrass
Shadow Greninja takes reduced damage from:Shadow Greninja takes reduced damage from:
-37.5%
  • DarkDark
  • FireFire
  • GhostGhost
  • IceIce
  • SteelSteel
  • WaterWater
-60.9%
  • PsychicPsychic

Shadow Greninja in Great League

Great League League icon

Shadow Greninja is ranked 128 out of 1143 Pokémon eligible for the Great League. Shadow Greninja's best Great League moves are Water Shuriken, Hydro Cannon, and Night Slash. Shadow Greninja's best IVs for the Great League are 1/15/15, available at level 21 and 1499 CP.

Best IVs

  • 1ATK
  • 15DEF
  • 15STA
Level 21

CP

1499 CP

ATK

137 ATK

DEF

102 DEF

HP

116 HP

Best Moveset

Fast MoveWaterWater Shuriken Fast Charge
Charged Move 1WaterHydro Cannon *General
Charged Move 2DarkNight Slash Spam / BaitBoost
Special effectsSpecial

Night Slash has a 12.5% chance to:

  • Increase User's Attack by 25.0%

Compare All Shadow Greninja PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
WaterBubble Fast ChargeFlyingAerial Ace Spam / Bait8s (5)67
WaterBubble Fast ChargeDarkNight Slash Spam / BaitBoost
Special effectsSpecial

Night Slash has a 12.5% chance to:

  • Increase User's Attack by 25.0%
6s (4)61
WaterBubble Fast ChargeWaterHydro Pump Nuke11s (7)145
WaterBubble Fast ChargeWaterSurf General8s (5)86
WaterBubble Fast ChargeWaterHydro Cannon *General6s (4)86
WaterBubble Fast ChargeNormalFrustration Spam / Bait11s (7)52
DarkFeint Attack GeneralFlyingAerial Ace Spam / Bait8s (8)80
DarkFeint Attack GeneralDarkNight Slash Spam / BaitBoost
Special effectsSpecial

Night Slash has a 12.5% chance to:

  • Increase User's Attack by 25.0%
6s (6)71
DarkFeint Attack GeneralWaterHydro Pump Nuke13s (13)166
DarkFeint Attack GeneralWaterSurf General8s (8)98
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Shadow Greninja PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
WaterBubble Fast Charge2.673.678112s
DarkFeint Attack General3.003.00661s
WaterWater Shuriken Fast Charge2.004.676142s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Shadow Greninja PvP Charged Moves

Name
DPE 🔽
PWR
ENG
WaterHydro Cannon *General2.008040
WaterHydro Pump Nuke1.7313075
WaterSurf General1.677545
DarkNight Slash Spam / BaitBoost
Special effectsSpecial

Night Slash has a 12.5% chance to:

  • Increase User's Attack by 25.0%
1.435035
FlyingAerial Ace Spam / Bait1.336045
NormalFrustration Spam / Bait0.141070

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Shadow Greninja PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Shadow Greninja PvP Guide: Great, Ultra & Master League | Pokémon GO