- Overview
- Counters
- CP & IV
- PvP
- Moves
Shadow Incarnate Forme Tornadus learns 2 Fast Attacks (Bite and Air Slash), covering Dark and Flying-type damage. Air Slash get STAB, the same-type attack bonus, for ×1.2 damage.
Shadow Incarnate Forme Tornadus learns 5 Charged Attacks (Hyper Beam, Dark Pulse, Hurricane, Grass Knot, and Frustration), covering Normal, Dark, Flying, and Grass-type damage. Hurricane get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 80 | 26.67 | 50 | 1.60 | 3.0s | 80 | 45 | - | |
| 10 | 5.00 | 33 | 0.30 | 2.0s | 10 | 70 | - | |
| 90 | 36.00 | 50 | 1.80 | 2.5s | 90 | 50 | - | |
| 105 | 42.00 | 100 | 1.05 | 2.5s | 110 | 60 | - | |
| 150 | 37.50 | 100 | 1.50 | 4.0s | 150 | 80 | - | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
| 1. | 14.71 | 16.96 | 269.7 | ||
| 2. | 13.94 | 16.08 | 255.7 | ||
| 3. | 13.70 | 15.80 | 251.3 | ||
| 4. | 13.45 | 15.51 | 246.7 | ||
| 5. | 13.07 | 15.08 | 239.8 | ||
| 6. | 12.79 | 14.75 | 234.6 | ||
| 7. | 12.60 | 14.54 | 231.2 | ||
| 8. | 12.33 | 14.23 | 226.3 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.