Top Mega Y Charizard Counters in Pokémon GO Raids

Raid Battles

Mega Y Charizard CP range from Raids

Mega Y Charizard can be caught with the following Combat Power after being defeated in Raids:

  • From 2449 CP to 2546 CP, with no weather boost
  • From 3061 CP to 3182 CP with Sunny and Windy weather boost

Mega Y Charizard weaknesses

Mega Y Charizard type chart

When fighting Mega Y Charizard, keep in mind the that Fire and Flying-type Pokémon are weak to Rock, Electric, and Water-type moves. They take reduced damage from Fairy, Fighting, Fire, Ground, Steel, Bug, and Grass-type moves.

Mega Y Charizard takes increased damage from:Mega Y Charizard takes increased damage from:
+156.0%
  • Rock
+60.0%
  • Electric
  • Water
Mega Y Charizard takes reduced damage from:Mega Y Charizard takes reduced damage from:
-37.5%
  • Fairy
  • Fighting
  • Fire
  • Ground
  • Steel
-60.9%
  • Bug
  • Grass

Best move-types and best weather for defeating Mega Y Charizard

Move-typeUsage (%)Weather
Rock252.0%
  • partlyCloudyPartly Cloudy
Water72.0%
  • rainRain
Electric34.0%
  • rainRain
Dragon12.0%
  • windyWindy
Flying10.0%
  • windyWindy
Normal8.0%
  • partlyCloudyPartly Cloudy
Dark4.0%
  • fogFog
Ice4.0%
  • snowSnow
Bug2.0%
  • rainRain
Fighting2.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Y Charizard in Raid Battles. Whether you're looking for the best counters to take Mega Y Charizard down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Y Charizard counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.