Shadow Arcanine Pokémon GO PvP Guide: IVs, Moveset & Rankings

IV Chart
Little Cup icon

Little Cup

  • 0ATK
  • 11DEF
  • 11STA
500 CPLevel 6.5

Shadow Arcanine Little Cup PvP Analysis (Best IVs & Moves)

No ranking information is available for Shadow Arcanine in the Little Cup. This is often a sign that the Pokémon is not commonly used or does not have optimal IVs for this league.

Best IVs0/11/11
Max CP500 CP
Great League League icon

Great League

  • 0ATK
  • 15DEF
  • 14STA
1498 CPLevel 18.5

Shadow Arcanine Great League PvP Analysis (Best IVs & Moves)

Shadow Arcanine is ranked 511 out of 1129 Pokémon eligible for the Great League. Shadow Arcanine's best Great League moves are Fire Fang, Wild Charge, and Psychic Fangs. Shadow Arcanine's best IVs for the Great League are 0/15/14, available at level 18.5 and 1498 CP.

Tier Ranking C Tier#512External Link
Best IVs0/15/14
Max CP1498 CP
Best Moves
Ultra League icon

Ultra League

  • 0ATK
  • 15DEF
  • 15STA
2497 CPLevel 31.5

Shadow Arcanine Ultra League PvP Analysis (Best IVs & Moves)

Shadow Arcanine is ranked 302 out of 831 Pokémon eligible for the Ultra League. Shadow Arcanine's best Ultra League moves are Fire Fang, Wild Charge, and Psychic Fangs. Shadow Arcanine's best IVs for the Ultra League are 0/15/15, available at level 31.5 and 2497 CP.

Tier Ranking B Tier#303External Link
Best IVs0/15/15
Max CP2497 CP
Best Moves
Master League icon

Master League

  • 15ATK
  • 15DEF
  • 15STA
3425 CPLevel 50

Shadow Arcanine Master League PvP Analysis (Best IVs & Moves)

Shadow Arcanine is ranked 196 out of 401 Pokémon eligible for the Master League. Shadow Arcanine's best Master League moves are Fire Fang, Wild Charge, and Psychic Fangs. Shadow Arcanine's best IVs for the Master League are 15/15/15, available at level 50 and 3425 CP.

Tier Ranking C Tier#197External Link
Best IVs15/15/15
Max CP3425 CP
Best Moves
InfoMore information

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Fast Attacks

Name
DPT
EPT
PWR
ENG
CD
DarkBite *Heavy Damage4.002.00421s
FireFire Fang Multipurpose4.003.00861s
DarkSnarl Fast Charge1.674.335132s
ElectricThunder Fang Multipurpose4.003.00861s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Charged Attacks

Name
DPE 🔽
PWR
ENG
ElectricWild Charge GeneralSelf-Debuff
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
2.2210045
FireFire Blast Nuke1.7514080
FireFlamethrower General1.649055
GroundScorching Sands GeneralDebuff
Special effectsSpecial

Scorching Sands has a 10.0% chance to:

  • Decrease Target's Attack by 20.0%
1.608050
DarkCrunch Spam / BaitDebuff
Special effectsSpecial

Crunch has a 20.0% chance to:

  • Decrease Target's Defense by 20.0%
1.567045
PsychicPsychic Fangs Spam / BaitDebuff
Special effectsSpecial

Psychic Fangs has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
1.144035
GroundBulldoze *GeneralDebuff
Special effectsSpecial

Bulldoze has a 50.0% chance to:

  • Decrease Target's Defense by 20.0%
1.004545
NormalFrustration Spam / Bait0.141070

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Best PvP Moveset Analysis

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
DarkBite *Heavy DamageFireFlamethrower General14s (28)166
DarkBite *Heavy DamageGroundBulldoze *GeneralDebuff
Special effectsSpecial

Bulldoze has a 50.0% chance to:

  • Decrease Target's Defense by 20.0%
12s (23)109
DarkBite *Heavy DamageFireFire Blast Nuke20s (40)248
DarkBite *Heavy DamageElectricWild Charge GeneralSelf-Debuff
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
12s (23)144
DarkBite *Heavy DamageDarkCrunch Spam / BaitDebuff
Special effectsSpecial

Crunch has a 20.0% chance to:

  • Decrease Target's Defense by 20.0%
12s (23)125
DarkBite *Heavy DamageNormalFrustration Spam / Bait18s (35)131
DarkBite *Heavy DamagePsychicPsychic Fangs Spam / BaitDebuff
Special effectsSpecial

Psychic Fangs has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
9s (18)88
DarkBite *Heavy DamageGroundScorching Sands GeneralDebuff
Special effectsSpecial

Scorching Sands has a 10.0% chance to:

  • Decrease Target's Attack by 20.0%
13s (25)140
FireFire Fang MultipurposeFireFlamethrower General10s (10)134
FireFire Fang MultipurposeGroundBulldoze *GeneralDebuff
Special effectsSpecial

Bulldoze has a 50.0% chance to:

  • Decrease Target's Defense by 20.0%
8s (8)83
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