Top Shadow Escavalier Counters in Pokémon GO Raids

Raid Battles

Shadow Escavalier CP range from Raids

Shadow Escavalier can be caught with the following Combat Power after being defeated in Raids:

  • From 1514 CP to 1650 CP, with no weather boost
  • From 1893 CP to 2063 CP with Rain and Snow weather boost

Shadow Escavalier weaknesses

Shadow Escavalier type chart

When fighting Shadow Escavalier, keep in mind the that Bug and Steel-type Pokémon are weak to Fire-type moves. They take reduced damage from Bug, Dragon, Fairy, Ice, Normal, Psychic, Steel, Grass, and Poison-type moves.

Shadow Escavalier takes increased damage from:Shadow Escavalier takes increased damage from:
+156.0%
  • Fire
Shadow Escavalier takes reduced damage from:Shadow Escavalier takes reduced damage from:
-37.5%
  • Bug
  • Dragon
  • Fairy
  • Ice
  • Normal
  • Psychic
  • Steel
-60.9%
  • Grass
  • Poison

Best move-types and best weather for defeating Shadow Escavalier

Move-typeUsage (%)Weather
Fire338.0%
  • sunnySunny
Ground14.0%
  • sunnySunny
Fighting12.0%
  • cloudyCloudy
Psychic8.0%
  • windyWindy
Electric6.0%
  • rainRain
Normal4.0%
  • partlyCloudyPartly Cloudy
Flying4.0%
  • windyWindy
Dark4.0%
  • fogFog
Ice2.0%
  • snowSnow
Bug2.0%
  • rainRain
Ghost2.0%
  • fogFog
Dragon2.0%
  • windyWindy
Grass2.0%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Escavalier in Raid Battles. Whether you're looking for the best counters to take Shadow Escavalier down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Escavalier counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.