Best Mankey Raid Counters

Raid Battles

Find the best counters for defeating Mankey in Pokémon GO. This page shows the top 50 Mankey raid counters, including moves, DPS, TDO, faints, and time to win.

Mankey CP range from Raids

Mankey can be caught with the following Combat Power after being defeated in Raids:

  • From 616 CP to 665 CP, with no weather boost
  • From 770 CP to 832 CP with Cloudy weather boost

Mankey weaknesses

Mankey type chart

When fighting Mankey, keep in mind the that Fighting-type Pokémon are weak to Fairy, Flying, and Psychic-type moves. They take reduced damage from Bug, Dark, and Rock-type moves.

Mankey takes increased damage from:Mankey takes increased damage from:
+60.0%
  • FairyFairy
  • FlyingFlying
  • PsychicPsychic
Mankey takes reduced damage from:Mankey takes reduced damage from:
-37.5%
  • BugBug
  • DarkDark
  • RockRock

Best move-types and best weather for defeating Mankey

Move-typeUsage (%)Weather
Psychic208.0%
  • windyWindy
Flying144.0%
  • windyWindy
Fairy16.0%
  • cloudyCloudy
Dragon8.0%
  • windyWindy
Ghost8.0%
  • fogFog
Electric8.0%
  • rainRain
Normal4.0%
  • partlyCloudyPartly Cloudy
Steel4.0%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mankey in Raid Battles. Whether you're looking for the best counters to take Mankey down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mankey counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.