Shaymin (Land Forme) Great, Ultra & Master League PvP Guide

See where Shaymin (Land Forme) shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Shaymin (Land Forme) takes increased damage from:Shaymin (Land Forme) takes increased damage from:
+60.0%
  • BugBug
  • FireFire
  • FlyingFlying
  • IceIce
  • PoisonPoison
Shaymin (Land Forme) takes reduced damage from:Shaymin (Land Forme) takes reduced damage from:
-37.5%
  • ElectricElectric
  • GrassGrass
  • GroundGround
  • WaterWater

Shaymin (Land Forme) in Great League

Great League League icon

Shaymin (Land Forme) is ranked 923 out of 1143 Pokémon eligible for the Great League. Shaymin (Land Forme)'s best Great League moves are Grass Knot and Seed Flare. Shaymin (Land Forme)'s best IVs for the Great League are 0/13/10, available at level 17.5 and 1500 CP.

Best IVs

  • 0ATK
  • 13DEF
  • 10STA
Level 17.5

CP

1500 CP

ATK

117 ATK

DEF

124 DEF

HP

131 HP

Best Moveset

Fast Move
Charged Move 1GrassGrass Knot General
Charged Move 2GrassSeed Flare NukeDebuff
Special effectsSpecial

Seed Flare has a 40.0% chance to:

  • Decrease Target's Defense by 33.3%

Compare All Shaymin (Land Forme) PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
PsychicZen Headbutt Low qualityGrassSolar Beam Nuke21s (14)182
PsychicZen Headbutt Low qualityGrassGrass Knot General14s (9)112
PsychicZen Headbutt Low qualityGrassEnergy Ball GeneralDebuff
Special effectsSpecial

Energy Ball has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
12s (8)100
PsychicZen Headbutt Low qualityGrassSeed Flare NukeDebuff
Special effectsSpecial

Seed Flare has a 40.0% chance to:

  • Decrease Target's Defense by 33.3%
20s (13)163
NormalHidden Power Low qualityGrassSolar Beam Nuke15s (10)169
NormalHidden Power Low qualityGrassGrass Knot General11s (7)104
NormalHidden Power Low qualityGrassEnergy Ball GeneralDebuff
Special effectsSpecial

Energy Ball has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
9s (6)93
NormalHidden Power Low qualityGrassSeed Flare NukeDebuff
Special effectsSpecial

Seed Flare has a 40.0% chance to:

  • Decrease Target's Defense by 33.3%
15s (10)151

Shaymin (Land Forme) PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
PsychicZen Headbutt Low quality2.672.00862s
NormalHidden Power Low quality3.002.67982s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Shaymin (Land Forme) PvP Charged Moves

Name
DPE 🔽
PWR
ENG
GrassSolar Beam Nuke1.8815080
GrassGrass Knot General1.809050
GrassEnergy Ball GeneralDebuff
Special effectsSpecial

Energy Ball has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
1.788045
GrassSeed Flare NukeDebuff
Special effectsSpecial

Seed Flare has a 40.0% chance to:

  • Decrease Target's Defense by 33.3%
1.7313075

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Shaymin (Land Forme) PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Shaymin (Land Forme) PvP Guide: Great, Ultra & Master League | Pokémon GO