Hippowdon Great, Ultra & Master League PvP Guide

See where Hippowdon shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Hippowdon takes increased damage from:Hippowdon takes increased damage from:
+60.0%
  • GrassGrass
  • IceIce
  • WaterWater
Hippowdon takes reduced damage from:Hippowdon takes reduced damage from:
-37.5%
  • PoisonPoison
  • RockRock
-60.9%
  • ElectricElectric

Hippowdon in Great League

Great League League icon

Hippowdon is ranked 46 out of 1143 Pokémon eligible for the Great League. Hippowdon's best Great League moves are Sand Attack, Weather Ball, and Earth Power. Hippowdon's best IVs for the Great League are 0/12/13, available at level 18.5 and 1500 CP.

Best IVs

  • 0ATK
  • 12DEF
  • 13STA
Level 18.5

CP

1500 CP

ATK

115 ATK

DEF

116 DEF

HP

144 HP

Best Moveset

Fast AttackGroundSand Attack Fast Charge
Charged Attack 1RockWeather Ball Spam / Bait
Charged Attack 2GroundEarth Power GeneralDebuff
Special effectsSpecial

Earth Power has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%

Compare All Hippowdon PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
DarkBite Fast ChargeGroundEarthquake Nuke9s (17)116
DarkBite Fast ChargeRockStone Edge Nuke7s (14)86
DarkBite Fast ChargeNormalBody Slam Spam / Bait5s (10)59
DarkBite Fast ChargeRockWeather Ball Spam / Bait5s (9)54
DarkBite Fast ChargeGroundEarth Power GeneralDebuff
Special effectsSpecial

Earth Power has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
7s (13)88
DarkBite Fast ChargeGroundScorching Sands GeneralDebuff
Special effectsSpecial

Scorching Sands has a 10.0% chance to:

  • Decrease Target's Attack by 20.0%
7s (13)82
FireFire Fang MultipurposeGroundEarthquake Nuke11s (11)141
FireFire Fang MultipurposeRockStone Edge Nuke10s (10)107
FireFire Fang MultipurposeNormalBody Slam Spam / Bait7s (7)74
FireFire Fang MultipurposeRockWeather Ball Spam / Bait6s (6)67
1 of 3

Hippowdon PvP Fast Attacks

Name
DPT
EPT
PWR
ENG
CD
DarkBite Fast Charge2.004.00241s
FireFire Fang Multipurpose4.003.00861s
ElectricThunder Fang Multipurpose4.003.00861s
IceIce Fang Multipurpose4.003.00861s
GroundSand Attack Fast Charge2.004.00241s

Fast attacks create energy when used, which can later be used to fire off a Charged Attack. Unlike Charged Attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Hippowdon PvP Charged Attacks

Name
DPE 🔽
PWR
ENG
GroundEarthquake Nuke1.8512065
RockStone Edge Nuke1.8210055
GroundEarth Power GeneralDebuff
Special effectsSpecial

Earth Power has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
1.809050
RockWeather Ball Spam / Bait1.716035
NormalBody Slam Spam / Bait1.636540
GroundScorching Sands GeneralDebuff
Special effectsSpecial

Scorching Sands has a 10.0% chance to:

  • Decrease Target's Attack by 20.0%
1.608050

Charged Attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charged Attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharged Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Hippowdon PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Hippowdon PvP Guide: Great, Ultra & Master League | Pokémon GO