- Overview
- Counters
- CP & IV
- PvP
- Moves
Magnezone has access to 4 Fast Attacks (Spark, Charge Beam, Volt Switch, and Metal Sound), which cover Electric and Steel-type attacks. When using Spark, Charge Beam, Volt Switch, and Metal Sound you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 7 | 7.00 | 14 | 14.00 | 1.0s | 6 | 11 | - | |||
| 4 | 8.00 | 6 | 12.00 | 0.5s | 5 | 8 | - | |||
| 4 | 8.00 | 6 | 12.00 | 0.5s | 5 | 7 | - | |||
| 13 | 8.67 | 20 | 13.33 | 1.5s | 14 | 16 | - | |||
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Magnezone has access to 4 Charged Attacks (Flash Cannon, Wild Charge, Zap Cannon, and Mirror Shot), which cover Steel and Electric-type attacks. When using Flash Cannon, Wild Charge, Zap Cannon, and Mirror Shot you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 100 | 40.00 | 100 | 1.00 | 2.5s | 110 | 65 | - | |
| 50 | 20.00 | 33 | 1.52 | 2.5s | 35 | 35 | - |
| 90 | 36.00 | 50 | 1.80 | 2.5s | 100 | 45 | - |
| 140 | 40.00 | 100 | 1.40 | 3.5s | 150 | 80 | - |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Wild Charge has a 100.0% chance to:
Zap Cannon has a 33.0% chance to:
Mirror Shot has a 30.0% chance to:
| 1. | 13.03 | 14.49 | 313.8 | ||
| 2. | 12.89 | 14.33 | 310.4 | ||
| 3. | 12.89 | 14.33 | 310.4 | ||
| 4. | 12.78 | 14.21 | 307.8 | ||
| 5. | 11.54 | 12.84 | 278.2 | ||
| 6. | 11.54 | 12.84 | 278.2 | ||
| 7. | 11.45 | 12.74 | 275.9 | ||
| 8. | 11.19 | 12.45 | 269.7 |
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.