Hippowdon has access to 5 Fast Attacks (Bite, Fire Fang, Thunder Fang, Ice Fang, and Sand Attack), which cover Dark, Fire, Electric, Ice, and Ground-type attacks. When using Sand Attack you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Hippowdon's Fast Attacks Type Coverage
Dark
×1.0
×0.6
×1.0
×1.0
×1.0
×1.0
×1.0
×1.6
×1.0
×1.0
×1.0
×1.0
×1.0
×1.6
×1.0
×1.0
×0.6
×0.6
Fire
×1.0
×1.0
×1.0
×1.0
×1.0
×0.6
×1.6
×1.0
×1.6
×0.6
×0.6
×1.6
×1.0
×1.0
×1.6
×0.6
×1.0
×1.0
Electric
×1.0
×1.0
×1.6
×1.0
×0.4
×1.0
×1.0
×1.0
×1.0
×1.0
×1.6
×0.6
×0.6
×1.0
×1.0
×0.6
×1.0
×1.0
Ice
×1.0
×1.0
×1.6
×1.0
×1.6
×1.0
×1.0
×1.0
×0.6
×0.6
×0.6
×1.6
×1.0
×1.0
×0.6
×1.6
×1.0
×1.0
Ground
×1.0
×1.0
×0.4
×1.6
×1.0
×1.6
×0.6
×1.0
×1.6
×1.6
×1.0
×0.6
×1.6
×1.0
×1.0
×1.0
×1.0
×1.0
Hippowdon's Charged Attacks Guide
Moves
Hippowdon has access to 6 Charged Attacks (Earthquake, Stone Edge, Body Slam, Weather Ball, Earth Power, and Scorching Sands), which cover Ground, Rock, and Normal-type attacks. When using Earthquake, Earth Power, and Scorching Sands you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.