Shadow Garchomp Great, Ultra & Master League PvP Guide

See where Shadow Garchomp shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Shadow Garchomp takes increased damage from:Shadow Garchomp takes increased damage from:
+156.0%
  • IceIce
+60.0%
  • DragonDragon
  • FairyFairy
Shadow Garchomp takes reduced damage from:Shadow Garchomp takes reduced damage from:
-37.5%
  • FireFire
  • PoisonPoison
  • RockRock
-75.6%
  • ElectricElectric

Shadow Garchomp in Great League

Great League League icon

Shadow Garchomp is ranked 437 out of 1143 Pokémon eligible for the Great League. Shadow Garchomp's best Great League moves are Dragon Tail, Twister, and Sand Tomb. Shadow Garchomp's best IVs for the Great League are 0/15/15, available at level 14 and 1498 CP.

Best IVs

  • 0ATK
  • 15DEF
  • 15STA
Level 14

CP

1498 CP

ATK

130 ATK

DEF

103 DEF

HP

126 HP

Best Moveset

Fast MoveDragonDragon Tail Multipurpose
Charged Move 1DragonTwister Spam / Bait
Charged Move 2GroundSand Tomb Spam / BaitDebuff
Special effectsSpecial

Sand Tomb has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%

Compare All Shadow Garchomp PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
GroundMud Shot Fast ChargeGroundEarthquake Nuke8s (8)132
GroundMud Shot Fast ChargeDragonTwister Spam / Bait5s (5)78
GroundMud Shot Fast ChargeFireFire Blast Nuke9s (9)135
GroundMud Shot Fast ChargeGroundSand Tomb Spam / BaitDebuff
Special effectsSpecial

Sand Tomb has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
5s (5)52
GroundMud Shot Fast ChargeDragonOutrage General7s (7)121
GroundMud Shot Fast ChargeGroundEarth Power *GeneralDebuff
Special effectsSpecial

Earth Power has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
6s (6)100
GroundMud Shot Fast ChargeNormalFrustration Spam / Bait8s (8)37
GroundMud Shot Fast ChargeDragonBreaking Swipe Spam / BaitDebuff
Special effectsSpecial

Breaking Swipe has a 100.0% chance to:

  • Decrease Target's Attack by 20.0%
6s (6)65
DragonDragon Tail MultipurposeGroundEarthquake Nuke9s (6)154
DragonDragon Tail MultipurposeDragonTwister Spam / Bait6s (4)92
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Shadow Garchomp PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
GroundMud Shot Fast Charge1.504.50391s
DragonDragon Tail Multipurpose3.004.009122s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Shadow Garchomp PvP Charged Moves

Name
DPE 🔽
PWR
ENG
GroundEarthquake Nuke1.8512065
DragonOutrage General1.8311060
GroundEarth Power *GeneralDebuff
Special effectsSpecial

Earth Power has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
1.809050
DragonTwister Spam / Bait1.757040
FireFire Blast Nuke1.7514080
GroundSand Tomb Spam / BaitDebuff
Special effectsSpecial

Sand Tomb has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
1.004040
DragonBreaking Swipe Spam / BaitDebuff
Special effectsSpecial

Breaking Swipe has a 100.0% chance to:

  • Decrease Target's Attack by 20.0%
1.005050
NormalFrustration Spam / Bait0.141070

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Shadow Garchomp PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Shadow Garchomp PvP Guide: Great, Ultra & Master League | Pokémon GO