- Overview
- Counters
- CP & IV
- PvP
- Moves
Bidoof learns 2 Fast Attacks (Tackle and Take Down), covering Normal-type damage. Tackle and Take Down get STAB, the same-type attack bonus, for ×1.2 damage.
Bidoof learns 7 Charged Attacks (Ice Beam, Shadow Ball, Thunderbolt, Hyper Fang, Grass Knot, Crunch, and Superpower), covering Ice, Ghost, Electric, Normal, Grass, Dark, and Fighting-type damage. Hyper Fang get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 65 | 21.67 | 33 | 1.97 | 3.0s | 70 | 45 | - |
| 90 | 36.00 | 50 | 1.80 | 2.5s | 90 | 50 | - | |
| 80 | 32.00 | 50 | 1.60 | 2.5s | 80 | 50 | - | |
| 95 | 27.14 | 50 | 1.90 | 3.5s | 90 | 55 | - | |
| 100 | 33.33 | 50 | 2.00 | 3.0s | 90 | 50 | - | |
| 85 | 28.33 | 50 | 1.70 | 3.0s | 85 | 40 | - |
| 80 | 32.00 | 50 | 1.60 | 2.5s | 90 | 55 | - | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | |
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Crunch has a 20.0% chance to:
Superpower has a 100.0% chance to:
| 1. | 3.46 | 4.57 | 35.5 | ||
| 2. | 3.39 | 4.47 | 34.8 | ||
| 3. | 3.37 | 4.45 | 34.6 | ||
| 4. | 3.27 | 4.31 | 33.6 | ||
| 5. | 3.20 | 4.22 | 32.9 | ||
| 6. | 3.19 | 4.22 | 32.8 | ||
| 7. | 3.08 | 4.07 | 31.6 | ||
| 8. | 2.34 | 3.09 | 24.0 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.