Take Down is a Normal-type Fast Attack in Pokémon GO. In Gym and Raid battles it has 7 power and generates 8 energy. In Trainer Battles it has 14 power and generates 9 energy.
| 263 | Galarian Zigzagoon | Released | Standard learnset | |
| 263 | Galarian Shadow Zigzagoon | Released | Standard learnset | |
| 374 | Beldum | Released | Standard learnset | |
| 374 | Dynamax Beldum | Released | Standard learnset | |
| 374 | Shadow Beldum | Released | Standard learnset | |
| 399 | Bidoof | Released | Standard learnset | |
| 399 | Shadow Bidoof | Released | Standard learnset | |
| 400 | Bibarel | Released | Standard learnset | |
| 400 | Shadow Bibarel | Released | Standard learnset | |
| 408 | Cranidos | Released | Standard learnset |
In raids, Take Down has lower move-only DPS than Scratch: 7 versus 12. Move-only DPS ignores the rest of the moveset.
In Trainer Battles, Take Down deals more damage per turn than Scratch (4.67 versus 3 DPT) and generates less energy per turn (3 versus 4 EPT). It’s longer (3 versus 1 turns). Shorter moves make it easier to time switches and Charged Attacks.
We compare against moves of the same type and category that at least one released Pokémon learns: the highest move-only DPS for raids, and the highest DPT (Fast Attacks) or DPE (Charged Attacks) for PvP. Raw stats don’t capture buffs, debuffs, typing or the rest of a Pokémon’s moveset.
These are Pokémon whose PvPoke-recommended moveset uses this move, as the Fast Attack or either Charged Attack. The rank is their place in the full league ranking. Pokémon that learn the move but don’t run it in their best moveset aren’t listed.
Pokémon are ranked by eDPS, which balances damage against the time lost when you faint and relobby. Every moveset here includes this move. Defaults are Level 40 attackers against average raid boss weaknesses. TTW is the estimated time to win, and faints is how many attackers go down. Change the settings and the order can change.
Tiers put attackers with similar scores together, and the split is finer near the top. With enough distinct scores you get eight tiers: SS, S, A, B, C, D, E and F. With fewer, you get fewer tiers. The scores decide where each tier starts, so tiers can be different sizes. They change with the simulation settings and stay put when you sort the table or change pages.
Scores attackers against the configured T4+ raid boss pool, including Mega, Legendary and Mythical Pokémon. Outgoing damage reflects how effective each move type is against the bosses; incoming damage reflects the attacker’s resistances to their moves. Per-type rankings use bosses weak to that type. Types without super-effective matchups use the full pool. Unavailable Pokémon are excluded from the boss pool.
The dummy boss uses neutral effectiveness (1.0×) for every move, with incoming damage based on Defense alone. This can favor attackers whose moves the raid pool resists, or whose weaknesses make them take more damage in raids. The dummy has a fixed 25,000 HP, regardless of raid tier.
Time to return after a team of six faints. Applies to eDPS and estimated battle time.
The Megas and Primals above boost other Trainers’ Take Down damage by 30% (1.3×) in raids. The boost goes by the move’s type, so any Pokémon using Take Down gets it.
A regular Mega has to be on the field. Primal Kyogre, Primal Groudon and Mega Rayquaza boost the team just by being in your battle party, even after they faint. Boosts from several Megas don’t stack; the strongest one applies.
No. The Mega Level setting only changes the attacker’s own bonuses. Boosts to teammates aren’t counted in this ranking.
This list includes every Pokémon and form that can learn Take Down, whether or not it’s released in Pokémon GO yet.
A legacy move is one a Pokémon used to learn but can’t get from a regular TM any more. Legacy and exclusive moves come back through events, Elite TMs or other special methods, and some can’t be taught with an Elite TM at all.
| 1. | Volcanion | 8.94 | 10.04 | 198.09 | 1,662s | 74 | 100% | |||
| 2. | Passimian | 8.5 | 9.82 | 154.23 | 1,753s | 95 | 95% | |||
| 3. | Tatsugiri (Stretchy Form) | 8.36 | 9.82 | 136.82 | 1,784s | 107 | 93.5% | |||
| 4. | Tatsugiri (Droopy Form) | 8.36 | 9.82 | 136.82 | 1,784s | 107 | 93.5% | |||
| 5. | Tatsugiri (Curly Form) | 8.36 | 9.82 | 136.82 | 1,784s | 107 | 93.5% | |||
| 6. | Stoutland | 7.77 | 8.92 | 146.84 | 1,915s | 99 | 86.9% | |||
| 7. | Pyroar (Female) | 7.39 | 8.68 | 121.77 | 2,018s | 120 | 82.7% | |||
| 8. | Pyroar | 7.39 | 8.68 | 121.77 | 2,018s | 120 | 82.7% | |||
| 9. | Stakataka | 6.8 | 7.6 | 156.95 | 2,182s | 93 | 76.1% | |||
| 10. | Sawsbuck (Winter Form) | 6.65 | 7.98 | 98.01 | 2,246s | 149 | 74.4% |
| 118. | 85.3 | |||||
| 162. | 83.8 | |||||
| 183. | 83.1 | |||||
| 336. | 78.9 | |||||
| 404. | 77.4 | |||||
| 616. | 71.9 | |||||
| 687. | 69.8 | |||||
| 714. | 69.1 | |||||
| 731. | 68.5 | |||||
| 781. | 66.6 |
| 330. | 49.8 | |||||
| 339. | 48.3 |