Take Down

Normal

Take Down is a Fast Attack of type Normal in Pokémon GO. In Gym and Raid battles, it deals 7 damage and it generates 8 energy. In GO Battle League, Take Down deals 14 damage and generates 9 energy. Explore its damage and energy stats in battles, its effectiveness against various Pokémon types, and see which Pokémon wield it best.

Take Down effectiveness against other Pokémon types

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0

Take Down Adventure Effects

Take Down has no Adventure Effects.

Take Down in Gym and Raid Battles

Gym and Raid Battles Stats

CategoryFast Attack
TypeNormal
Power7
Energy8
Animation Duration1.0s
Damage Window0.8s - 0.9s
DPS7 Damage per second
DPE0.88 Damage per Energy
EPS8 Energy per second

Similar moves in Gym and Raid Battles

NormalQuick Attack10131.0s1310
NormalScratch640.5s812
NormalTackle550.5s1010
NormalPound650.5s1012
NormalCut550.5s1010
NormalTransform002.0s00
NormalHidden Power15151.5s1010
NormalTake Down781.0s87
NormalYawn0131.5s8.670
NormalPresent6231.5s15.334

Take Down in Trainer Battles

Trainer Battles Stats

CategoryFast Attack
TypeNormal
Power14
Energy9
Duration3 Turns
DPT4.67 Damage per turn
EPT3 Energy per turn
DPE1.56 Damage per Energy
TagsMultipurpose

Special effects

Take Down has no special effects.

Similar moves in Trainer Battles

Strongest Pokémon with Take Down

1.VolcanionVolcanionNormalTake DownGroundEarth Power8.9510.05198.491,635s72
2.PassimianPassimianNormalTake DownDarkBrutal Swing8.519.83155.151,726s93
3.Tatsugiri (Stretchy Form) (Stretchy Form)Tatsugiri (Stretchy Form)NormalTake DownDragonOutrage8.49.87137.921,751s104
4.Tatsugiri (Droopy Form) (Droopy Form)Tatsugiri (Droopy Form)NormalTake DownDragonOutrage8.49.87137.921,751s104
5.Tatsugiri (Curly Form) (Curly Form)Tatsugiri (Curly Form)NormalTake DownDragonOutrage8.49.87137.921,751s104
6.StoutlandStoutlandNormalTake DownFairyPlay Rough7.88.95147.371,882s98
7.Pyroar (Female) (Female)Pyroar (Female)NormalTake DownFireOverheat7.48.69121.691,988s118
8.PyroarPyroarNormalTake DownFireOverheat7.48.69121.691,988s118
9.StakatakaStakatakaNormalTake DownRockStone Edge6.87.61572,155s92
10.Sawsbuck (Winter Form) (Winter)Sawsbuck (Winter Form)NormalTake DownElectricWild Charge6.657.9898.122,216s147

Best Great League Pokémon with Take Down

Great League

Best Ultra League Pokémon with Take Down

Ultra League

Best Master League Pokémon with Take Down

Master League
330.Oinkologne (Female) (Female)Oinkologne (Female)49.8NormalTake DownNormalBody SlamGrassTrailblaze
339.OinkologneOinkologne48.3NormalTake DownNormalBody SlamGrassTrailblaze

Mega and Primal Pokémon that boost Take Down

All Pokémon that can learn Take Down

263Galarian Zigzagoon (Galarian)Galarian ZigzagoonNormalTake DownReleasedStandard learnset
263Galarian Shadow Zigzagoon (Galarian Shadow)Galarian Shadow ZigzagoonNormalTake DownReleasedStandard learnset
374BeldumBeldumNormalTake DownReleasedStandard learnset
374Dynamax Beldum (Dynamax)Dynamax BeldumNormalTake DownReleasedStandard learnset
374Shadow Beldum (Shadow)Shadow BeldumNormalTake DownReleasedStandard learnset
399BidoofBidoofNormalTake DownReleasedStandard learnset
399Shadow Bidoof (Shadow)Shadow BidoofNormalTake DownReleasedStandard learnset
400BibarelBibarelNormalTake DownReleasedStandard learnset
400Shadow Bibarel (Shadow)Shadow BibarelNormalTake DownReleasedStandard learnset
408CranidosCranidosNormalTake DownReleasedStandard learnset

Take Down FAQ

How does Take Down compare with other moves of the same type?

In raids, Take Down has lower move-only DPS compared with Scratch: 7 versus 12. This compares damage during the attack animation, not a Pokémon’s complete moveset.

In Trainer Battles, Take Down deals more damage per turn compared with Scratch (4.67 versus 3 DPT) and generates less energy per turn (3 versus 4 EPT). Its duration is longer (3 versus 1 turns). Shorter attacks offer more flexibility when switching or timing a Charged Attack.

Alternatives have the same type and attack category and at least one released Pokémon that learns them. The raid comparison uses the alternative with the highest move-only DPS; the PvP comparison uses the highest DPT for Fast Attacks or DPE for Charged Attacks. Stats alone do not account for buffs, debuffs, typing, or the other moves a Pokémon can learn.

How are the best PvP users selected?

These tables show Pokémon whose recommended moveset in our imported PvPoke rankings includes this move as the Fast Attack or either Charged Attack. The rank is their position in the full league ranking, not just among users of this move. Both recommended Charged Attacks are shown. Being able to learn the move does not automatically make a Pokémon a recommended user.

How are the strongest Pokémon with Take Down ranked?

Pokémon are ranked by eDPS (effective DPS), which accounts for damage, survivability, and time lost when rejoining. The default ranking uses Level 40 attackers and average raid boss weaknesses. Every moveset includes this attack. TTW estimates the time to win, and faints estimates how many attackers faint during the battle. Changing the settings can change the order.

How are tiers assigned?

Tiers group attackers by similar scores, emphasizing differences near the top. We use eight groups, labelled SS, S, A, B, C, D, E and F, when there are enough distinct scores; otherwise, fewer tiers are used. Group sizes are determined by the scores, not fixed rank cutoffs. Tiers update with the simulation settings and stay the same when you sort or change pages.

How do opponent choice and rejoin time affect the rankings?

Scores attackers against the configured T4+ raid boss pool, including Mega, Legendary and Mythical Pokémon. Outgoing damage reflects how effective each move type is against the bosses; incoming damage reflects the attacker’s resistances to their moves. Per-type rankings use bosses weak to that type. Types without super-effective matchups use the full pool. Unavailable Pokémon are excluded from the boss pool.

The dummy boss uses neutral effectiveness (1.0×) for every move, with incoming damage based on Defense alone. This can favor attackers whose moves the raid pool resists, or whose weaknesses make them take more damage in raids. The dummy has a fixed 25,000 HP, regardless of raid tier.

Time to return after a team of six faints. Applies to eDPS and estimated battle time.

How do Mega and Primal Pokémon boost Take Down?

The Pokémon in the Mega and Primal section above boost other Trainers’ Take Down damage by 30% (1.3×) in Raid Battles. The boost follows the attack’s type, not the attacking Pokémon’s type.

Standard Mega Pokémon must be on the battlefield. Primal Kyogre, Primal Groudon, and Mega Rayquaza provide their boost while in the current battle party, including after fainting. Multiple Mega or Primal boosts do not stack; the strongest applicable boost is used.

Explore all Mega and Primal type boosts

Does the ranking include Mega and Primal boosts to teammates?

No. The Mega Level setting adjusts the attacker’s own bonuses. Damage boosts provided to teammates are not included in this ranking.

What does the complete learnset list include?

It includes all Pokémon and forms that have access to Take Down, whether they have been released in Pokémon GO or not.

What do legacy and exclusive moves mean?

Legacy moves were once available to a Pokémon but can no longer be learned through standard methods, such as a regular TM. Legacy and exclusive moves may require an event, an Elite TM, or another special method to obtain. Some legacy moves cannot be taught with an Elite TM.