Best Bidoof Raid Counters

Raid Battles

Find the best counters for defeating Bidoof in Pokémon GO. Here are the top 100 Bidoof counters, including moves, DPS, TDO, faints, and time to win.

Bidoof CP range from Raids

Bidoof can be caught with the following Combat Power after being defeated in Raids:

  • From 373 CP to 412 CP, with no weather boost
  • From 467 CP to 515 CP with Partly Cloudy weather boost

Bidoof weaknesses

Bidoof type chart

When fighting Bidoof, keep in mind the that Normal-type Pokémon are weak to Fighting-type moves. They take reduced damage from Ghost-type moves.

Bidoof takes increased damage from:Bidoof takes increased damage from:
+60.0%
  • FightingFighting
Bidoof takes reduced damage from:Bidoof takes reduced damage from:
-60.9%
  • GhostGhost

Best move-types and best weather for defeating Bidoof

Move-typeUsage (%)Weather
Fighting326.7%
  • cloudyCloudy
Psychic33.3%
  • windyWindy
Normal13.3%
  • partlyCloudyPartly Cloudy
Dragon6.7%
  • windyWindy
Flying6.7%
  • windyWindy
Electric6.7%
  • rainRain
Bug6.7%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Bidoof in Raid Battles. Whether you're looking for the best counters to take Bidoof down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Bidoof counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.