Mega Staraptor Great, Ultra & Master League PvP Guide

See where Mega Staraptor shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Mega Staraptor takes increased damage from:Mega Staraptor takes increased damage from:
+60.0%
  • ElectricElectric
  • FairyFairy
  • FlyingFlying
  • IceIce
  • PsychicPsychic
Mega Staraptor takes reduced damage from:Mega Staraptor takes reduced damage from:
-37.5%
  • DarkDark
  • FightingFighting
  • GrassGrass
-60.9%
  • BugBug
  • GroundGround

Mega Staraptor in Great League

Great League League icon

No ranking information is available for Mega Staraptor in the Great League. This is often a sign that the Pokémon is not commonly used or does not have optimal IVs for this league.

Tier

Best IVs

  • 0ATK
  • 12DEF
  • 15STA
Level 14

CP

1500 CP

ATK

138 ATK

DEF

109 DEF

HP

106 HP

Compare All Mega Staraptor PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
FlyingWing Attack Fast ChargeFireHeat Wave Nuke6s (6)91
FlyingWing Attack Fast ChargeFightingClose Combat NukeSelf-Debuff
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
6s (6)126
FlyingWing Attack Fast ChargeFlyingBrave Bird NukeSelf-Debuff
Special effectsSpecial

Brave Bird has a 100.0% chance to:

  • Decrease User's Defense by 42.9%
7s (7)161
FlyingWing Attack Fast ChargeFlyingFly General6s (6)107
NormalQuick Attack Fast ChargeFireHeat Wave Nuke6s (6)87
NormalQuick Attack Fast ChargeFightingClose Combat NukeSelf-Debuff
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
6s (6)122
NormalQuick Attack Fast ChargeFlyingBrave Bird NukeSelf-Debuff
Special effectsSpecial

Brave Bird has a 100.0% chance to:

  • Decrease User's Defense by 42.9%
7s (7)155
NormalQuick Attack Fast ChargeFlyingFly General6s (6)103
FlyingGust *MultipurposeFireHeat Wave Nuke8s (4)110
FlyingGust *MultipurposeFightingClose Combat NukeSelf-Debuff
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
8s (4)145
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Mega Staraptor PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
FlyingWing Attack Fast Charge2.504.00581s
NormalQuick Attack Fast Charge2.504.00581s
FlyingGust *Multipurpose4.003.5016142s
GroundSand Attack Fast Charge2.004.00241s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Mega Staraptor PvP Charged Moves

Name
DPE 🔽
PWR
ENG
FlyingBrave Bird NukeSelf-Debuff
Special effectsSpecial

Brave Bird has a 100.0% chance to:

  • Decrease User's Defense by 42.9%
2.3613055
FightingClose Combat NukeSelf-Debuff
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
2.2210045
FlyingFly General1.788045
FireHeat Wave Nuke1.677545

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Mega Staraptor PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Mega Staraptor PvP Guide: Great, Ultra & Master League | Pokémon GO