Top Torterra Counters in Pokémon GO Raids

Raid Battles

Torterra CP range from Raids

Torterra can be caught with the following Combat Power after being defeated in Raids:

  • From 1600 CP to 1677 CP, with no weather boost
  • From 2000 CP to 2096 CP with Sunny weather boost

Torterra weaknesses

Torterra type chart

When fighting Torterra, keep in mind the that Grass and Ground-type Pokémon are weak to Ice, Bug, Fire, and Flying-type moves. They take reduced damage from Ground, Rock, and Electric-type moves.

Torterra takes increased damage from:Torterra takes increased damage from:
+156.0%
  • Ice
+60.0%
  • Bug
  • Fire
  • Flying
Torterra takes reduced damage from:Torterra takes reduced damage from:
-37.5%
  • Ground
  • Rock
-75.6%
  • Electric

Best move-types and best weather for defeating Torterra

Move-typeUsage (%)Weather
Ice198.0%
  • snowSnow
Fire78.0%
  • sunnySunny
Flying62.0%
  • windyWindy
Bug30.0%
  • rainRain
Psychic8.0%
  • windyWindy
Normal6.0%
  • partlyCloudyPartly Cloudy
Dragon4.0%
  • windyWindy
Grass4.0%
  • sunnySunny
Steel4.0%
  • snowSnow
Fighting2.0%
  • cloudyCloudy
Water2.0%
  • rainRain
Fairy2.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Torterra in Raid Battles. Whether you're looking for the best counters to take Torterra down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Torterra counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.