Shadow Latias Great, Ultra & Master League PvP Guide

See where Shadow Latias shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Shadow Latias takes increased damage from:Shadow Latias takes increased damage from:
+60.0%
  • BugBug
  • DarkDark
  • DragonDragon
  • FairyFairy
  • GhostGhost
  • IceIce
Shadow Latias takes reduced damage from:Shadow Latias takes reduced damage from:
-37.5%
  • ElectricElectric
  • FightingFighting
  • FireFire
  • GrassGrass
  • PsychicPsychic
  • WaterWater

Shadow Latias in Great League

Great League League icon

Shadow Latias is ranked 238 out of 1143 Pokémon eligible for the Great League. Shadow Latias's best Great League moves are Dragon Breath, Aura Sphere, and Mist Ball. Shadow Latias's best IVs for the Great League are 0/13/15, available at level 16 and 1500 CP.

Best IVs

  • 0ATK
  • 13DEF
  • 15STA
Level 16

CP

1500 CP

ATK

121 ATK

DEF

138 DEF

HP

109 HP

Best Moveset

Fast MoveDragonDragon Breath Multipurpose
Charged Move 1FightingAura Sphere General
Charged Move 2PsychicMist Ball *NukeDebuff
Special effectsSpecial

Mist Ball has a 50.0% chance to:

  • Decrease Target's Attack by 20.0%

Compare All Shadow Latias PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
DragonDragon Breath MultipurposeElectricThunder Nuke8s (15)114
DragonDragon Breath MultipurposePsychicPsychic GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
7s (14)104
DragonDragon Breath MultipurposeDragonOutrage General8s (15)134
DragonDragon Breath MultipurposeNormalFrustration Spam / Bait9s (18)65
DragonDragon Breath MultipurposeFightingAura Sphere General5s (10)85
DragonDragon Breath MultipurposePsychicMist Ball *NukeDebuff
Special effectsSpecial

Mist Ball has a 50.0% chance to:

  • Decrease Target's Attack by 20.0%
8s (15)142
PsychicZen Headbutt Low qualityElectricThunder Nuke15s (10)136
PsychicZen Headbutt Low qualityPsychicPsychic GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
15s (10)123
PsychicZen Headbutt Low qualityDragonOutrage General15s (10)156
PsychicZen Headbutt Low qualityNormalFrustration Spam / Bait18s (12)90
1 of 2

Shadow Latias PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
DragonDragon Breath Multipurpose3.004.00341s
PsychicZen Headbutt Low quality2.672.00862s
FairyCharm Heavy Damage4.002.671282s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Shadow Latias PvP Charged Moves

Name
DPE 🔽
PWR
ENG
FightingAura Sphere General2.008040
PsychicMist Ball *NukeDebuff
Special effectsSpecial

Mist Ball has a 50.0% chance to:

  • Decrease Target's Attack by 20.0%
2.0012060
DragonOutrage General1.8311060
ElectricThunder Nuke1.6710060
PsychicPsychic GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
1.367555
NormalFrustration Spam / Bait0.141070

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Shadow Latias PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Shadow Latias PvP Guide: Great, Ultra & Master League | Pokémon GO