Shadow Latias Great, Ultra & Master League PvP Guide
See where Shadow Latias shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.
Defensive Type Chart
| +60.0% |
|
| -37.5% |
|
Shadow Latias in Great League
Shadow Latias is ranked 238 out of 1143 Pokémon eligible for the Great League. Shadow Latias's best Great League moves are Dragon Breath, Aura Sphere, and Mist Ball. Shadow Latias's best IVs for the Great League are 0/13/15, available at level 16 and 1500 CP.
Best IVs
- 0ATK
- 13DEF
- 15STA
CP
ATK
DEF
HP
Best Moveset
| Fast Move | |
|---|---|
| Charged Move 1 | |
| Charged Move 2 |
|
Key Wins
Shadow Latias in Ultra League
Shadow Latias is ranked 157 out of 841 Pokémon eligible for the Ultra League. Shadow Latias's best Ultra League moves are Dragon Breath, Mist Ball, and Aura Sphere. Shadow Latias's best IVs for the Ultra League are 1/14/15, available at level 26.5 and 2499 CP.
Tier
Best IVs
- 1ATK
- 14DEF
- 15STA
CP
ATK
DEF
HP
Best Moveset
| Fast Move | |
|---|---|
| Charged Move 1 |
|
| Charged Move 2 |
Key Wins
Shadow Latias in Master League
Shadow Latias is ranked 40 out of 405 Pokémon eligible for the Master League. Shadow Latias's best Master League moves are Dragon Breath, Aura Sphere, and Mist Ball. Shadow Latias's best IVs for the Master League are 15/15/15, available at level 50 and 3968 CP.
Tier
Best IVs
- 15ATK
- 15DEF
- 15STA
CP
ATK
DEF
HP
Best Moveset
| Fast Move | |
|---|---|
| Charged Move 1 | |
| Charged Move 2 |
|
Key Wins
Compare All Shadow Latias PvP Move Combinations
Move set | Charge cycle info | ||
|---|---|---|---|
Fast move | Charge move | Charge Time | DMG per cycle |
| 8s (15) | 114 | ||
| 7s (14) | 104 | |
| 8s (15) | 134 | ||
| 9s (18) | 65 | ||
| 5s (10) | 85 | ||
| 8s (15) | 142 | |
| 15s (10) | 136 | ||
| 15s (10) | 123 | |
| 15s (10) | 156 | ||
| 18s (12) | 90 | ||
Shadow Latias PvP Fast Moves
Name | DPT | EPT | PWR | ENG | CD |
|---|---|---|---|---|---|
| 3.00 | 4.00 | 3 | 4 | 1s | |
| 2.67 | 2.00 | 8 | 6 | 2s | |
| 4.00 | 2.67 | 12 | 8 | 2s |
Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.
Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.
Fast Attack stats explained
- PWR - Power, how much damage the move does
- ENG - Energy, how much energy the move generates per use
- CD - How long does it take to perform this move
- DPT – Damage per turn
- EPT – Energy per turn
Shadow Latias PvP Charged Moves
Name | DPE 🔽 | PWR | ENG |
|---|---|---|---|
| 2.00 | 80 | 40 | |
| 2.00 | 120 | 60 |
| 1.83 | 110 | 60 | |
| 1.67 | 100 | 60 | |
| 1.36 | 75 | 55 |
| 0.14 | 10 | 70 |
Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.
Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.
Charge Attack stats explained
- PWR - Power, how much damage the move does
- ENG - Energy, how much energy the move generates per use
- DPE – Damage per Energy
Shadow Latias PvP IVs Explained
The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.
For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.
For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.
For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.
In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.
For more guides on Pokémon GO Trainer Battles, check out our main website.