- Overview
- Counters
- CP & IV
- PvP
- Moves
Crawdaunt learns 2 Fast Attacks (Snarl and Waterfall), covering Dark and Water-type damage. Snarl and Waterfall get STAB, the same-type attack bonus, for ×1.2 damage.
Crawdaunt learns 6 Charged Attacks (Vise Grip, Night Slash, Bubble Beam, Scald, Crabhammer, and Razor Shell), covering Normal, Dark, and Water-type damage. Night Slash, Bubble Beam, Scald, Crabhammer, and Razor Shell get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 45 | 22.50 | 33 | 1.36 | 2.0s | 50 | 50 | - |
| 85 | 42.50 | 50 | 1.70 | 2.0s | 85 | 50 | - |
| 45 | 22.50 | 33 | 1.36 | 2.0s | 50 | 35 | - |
| 55 | 36.67 | 33 | 1.67 | 1.5s | 35 | 35 | - |
| 75 | 21.43 | 50 | 1.50 | 3.5s | 85 | 50 | - |
| 35 | 17.50 | 33 | 1.06 | 2.0s | 70 | 40 | - | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Night Slash has a 12.5% chance to:
Bubble Beam has a 100.0% chance to:
Scald has a 30.0% chance to:
Crabhammer has a 12.5% chance to:
Razor Shell has a 50.0% chance to:
| 1. | 12.75 | 14.91 | 215.8 | ||
| 2. | 12.31 | 14.39 | 208.3 | ||
| 3. | 11.54 | 13.50 | 195.4 | ||
| 4. | 11.40 | 13.33 | 193.0 | ||
| 5. | 9.62 | 11.26 | 162.9 | ||
| 6. | 9.62 | 11.26 | 162.9 | ||
| 7. | 9.56 | 11.19 | 161.9 | ||
| 8. | 9.56 | 11.19 | 161.9 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.