Best Mega Sharpedo Raid Counters

Raid Battles

Find the best counters for defeating Mega Sharpedo in Pokémon GO. This page shows the top 50 Mega Sharpedo raid counters, including moves, DPS, TDO, faints, and time to win.

Mega Sharpedo CP range from Raids

Mega Sharpedo can be caught with the following Combat Power after being defeated in Raids:

  • From 1786 CP to 1870 CP, with no weather boost
  • From 2233 CP to 2338 CP with Rain and Fog weather boost

Mega Sharpedo weaknesses

Mega Sharpedo type chart

When fighting Mega Sharpedo, keep in mind the that Water and Dark-type Pokémon are weak to Bug, Electric, Fairy, Fighting, and Grass-type moves. They take reduced damage from Dark, Fire, Ghost, Ice, Steel, Water, and Psychic-type moves.

Mega Sharpedo takes increased damage from:Mega Sharpedo takes increased damage from:
+60.0%
  • BugBug
  • ElectricElectric
  • FairyFairy
  • FightingFighting
  • GrassGrass
Mega Sharpedo takes reduced damage from:Mega Sharpedo takes reduced damage from:
-37.5%
  • DarkDark
  • FireFire
  • GhostGhost
  • IceIce
  • SteelSteel
  • WaterWater
-60.9%
  • PsychicPsychic

Best move-types and best weather for defeating Mega Sharpedo

Move-typeUsage (%)Weather
Fighting140.0%
  • cloudyCloudy
Electric92.0%
  • rainRain
Grass88.0%
  • sunnySunny
Bug24.0%
  • rainRain
Fairy20.0%
  • cloudyCloudy
Dragon16.0%
  • windyWindy
Psychic8.0%
  • windyWindy
Flying4.0%
  • windyWindy
Normal4.0%
  • partlyCloudyPartly Cloudy
Poison4.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Sharpedo in Raid Battles. Whether you're looking for the best counters to take Mega Sharpedo down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Sharpedo counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.