Top Mega Venusaur Counters in Pokémon GO Raids

Raid Battles

Mega Venusaur CP range from Raids

Mega Venusaur can be caught with the following Combat Power after being defeated in Raids:

  • From 2026 CP to 2113 CP, with no weather boost
  • From 2533 CP to 2641 CP with Sunny and Cloudy weather boost

Mega Venusaur weaknesses

Mega Venusaur type chart

When fighting Mega Venusaur, keep in mind the that Grass and Poison-type Pokémon are weak to Fire, Flying, Ice, and Psychic-type moves. They take reduced damage from Electric, Fairy, Fighting, Water, and Grass-type moves.

Mega Venusaur takes increased damage from:Mega Venusaur takes increased damage from:
+60.0%
  • Fire
  • Flying
  • Ice
  • Psychic
Mega Venusaur takes reduced damage from:Mega Venusaur takes reduced damage from:
-37.5%
  • Electric
  • Fairy
  • Fighting
  • Water
-60.9%
  • Grass

Best move-types and best weather for defeating Mega Venusaur

Move-typeUsage (%)Weather
Fire152.0%
  • sunnySunny
Psychic116.0%
  • windyWindy
Flying82.0%
  • windyWindy
Ice22.0%
  • snowSnow
Dragon8.0%
  • windyWindy
Steel6.0%
  • snowSnow
Ghost4.0%
  • fogFog
Electric4.0%
  • rainRain
Normal4.0%
  • partlyCloudyPartly Cloudy
Ground2.0%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Venusaur in Raid Battles. Whether you're looking for the best counters to take Mega Venusaur down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Venusaur counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.