- Overview
- Counters
- CP & IV
- PvP
- Moves
Shadow Vigoroth learns 2 Fast Attacks (Scratch and Counter), covering Normal and Fighting-type damage. Scratch get STAB, the same-type attack bonus, for ×1.2 damage.
Shadow Vigoroth learns 5 Charged Attacks (Rock Slide, Bulldoze, Brick Break, Body Slam, and Frustration), covering Rock, Ground, Fighting, and Normal-type damage. Body Slam and Frustration get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 50 | 25.00 | 33 | 1.52 | 2.0s | 65 | 40 | - | |
| 40 | 26.67 | 33 | 1.21 | 1.5s | 50 | 40 | - |
| 80 | 22.86 | 50 | 1.60 | 3.5s | 80 | 55 | - |
| 10 | 5.00 | 33 | 0.30 | 2.0s | 10 | 70 | - | |
| 75 | 30.00 | 50 | 1.50 | 2.5s | 75 | 45 | - | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
Bulldoze has a 100.0% chance to:
Brick Break has a 100.0% chance to:
| 1. | 9.01 | 10.56 | 151.8 | ||
| 2. | 8.60 | 10.08 | 144.9 | ||
| 3. | 8.50 | 9.95 | 143.2 | ||
| 4. | 8.21 | 9.62 | 138.4 | ||
| 5. | 8.02 | 9.40 | 135.2 | ||
| 6. | 7.90 | 9.26 | 133.2 | ||
| 7. | 7.60 | 8.91 | 128.1 | ||
| 8. | 7.35 | 8.61 | 123.9 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.