Best Mega Skarmory Raid Counters

Raid Battles

Find the best counters for defeating Mega Skarmory in Pokémon GO. Here are the top 100 Mega Skarmory counters, including moves, DPS, TDO, faints, and time to win.

Mega Skarmory CP range from Raids

Mega Skarmory can be caught with the following Combat Power after being defeated in Raids:

  • From 2049 CP to 2137 CP, with no weather boost
  • From 2561 CP to 2672 CP with Snow and Windy weather boost

Mega Skarmory weaknesses

Mega Skarmory type chart

When fighting Mega Skarmory, keep in mind the that Steel and Flying-type Pokémon are weak to Electric and Fire-type moves. They take reduced damage from Dragon, Fairy, Flying, Ground, Normal, Psychic, Steel, Bug, Grass, and Poison-type moves.

Mega Skarmory takes increased damage from:Mega Skarmory takes increased damage from:
+60.0%
  • Electric
  • Fire
Mega Skarmory takes reduced damage from:Mega Skarmory takes reduced damage from:
-37.5%
  • Dragon
  • Fairy
  • Flying
  • Ground
  • Normal
  • Psychic
  • Steel
-60.9%
  • Bug
  • Grass
  • Poison

Best move-types and best weather for defeating Mega Skarmory

Move-typeUsage (%)Weather
Fire216.7%
  • sunnySunny
Electric160.0%
  • rainRain
Normal6.7%
  • partlyCloudyPartly Cloudy
Psychic6.7%
  • windyWindy
Fighting6.7%
  • cloudyCloudy
Ground3.3%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Skarmory in Raid Battles. Whether you're looking for the best counters to take Mega Skarmory down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Skarmory counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.