Mewtwo (Armored Shadow) best moveset in Pokémon GO

Moves

Mewtwo (Armored Shadow)'s best moveset in Pokémon GO is Confusion and Psystrike, with 15.38 damage per second, and it can deal 596.6 damage before Mewtwo (Armored Shadow) faints. This is true when battling in neutral weather. You need an Elite Charge TM to get Psystrike.

Best moves for Mewtwo (Armored Shadow) are:
DPS15.38
TDO596.64
Score38.4
Boosted by
  • windy

All Mewtwo (Armored Shadow) movesets ranked

Here is a complete list of Mewtwo (Armored Shadow) movesets in Pokémon GO, ranked by their DPS and TDO. You can change the weather and the opposing Pokémon.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.PsychicConfusion PsychicPsystrike *15.38596.638.4
      2.SteelIron Tail PsychicPsystrike *13.75533.734.3
      3.PsychicConfusion PsychicFuture Sight 13.63528.734.0
      4.PsychicConfusion FightingDynamic Punch 13.12509.332.8
      5.PsychicConfusion GroundEarthquake 12.58488.231.4
      6.PsychicConfusion RockRock Slide 12.33478.330.8
      7.SteelIron Tail PsychicFuture Sight 12.22474.230.5
      8.SteelIron Tail FightingDynamic Punch 12.02466.430.0
      9.SteelIron Tail GroundEarthquake 11.47444.928.6
      10.SteelIron Tail RockRock Slide 11.38441.528.4
      11.SteelIron Tail NormalFrustration 6.97270.617.4
      12.PsychicConfusion NormalFrustration 6.87266.517.1

      Mewtwo (Armored Shadow) fast moves guide

      Moves

      Moves

      PsychicConfusion20Damage15Energy
      Toggle more information for move: Confusion
      Type effectiveness chart
      • 160.0%
        • Fighting
        • Poison
      • 62.5%
        • Steel
        • Psychic
      • 39.1%
        • Dark
      Gym and Raid Battles
      Damage20
      Energy15
      Weather boost
      • windyWindy
      Duration1.6s
      Damage window0.6s - 1.6s
      Trainer Battles
      Damage16
      Energy12

      Effects
      Confusion has no special effects.
      See Confusion details page ↗
      SteelIron Tail15Damage7Energy
      Toggle more information for move: Iron Tail
      Type effectiveness chart
      • 160.0%
        • Rock
        • Ice
        • Fairy
      • 62.5%
        • Steel
        • Fire
        • Water
        • Electric
      Gym and Raid Battles
      Damage15
      Energy7
      Weather boost
      • snowSnow
      Duration1.1s
      Damage window0.8s - 1.1s
      Trainer Battles
      Damage10
      Energy7

      Effects
      Iron Tail has no special effects.
      See Iron Tail details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      2012.50159.381.6s16124.003.002s
      1513.6476.361.1s1073.332.332s

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Mewtwo (Armored Shadow)'s Fast Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Psychic×1.0×1.6×1.0×1.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×0.4×1.0
      Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6

      Mewtwo (Armored Shadow) charge moves guide

      Moves

      Mewtwo (Armored Shadow) has access to 6 Charge moves (Earthquake, Rock Slide, Psystrike, Dynamic Punch, Future Sight, and Frustration), which cover Ground, Rock, Psychic, Fighting, and Normal-type attacks. When using Psystrike and Future Sight you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      Moves

      GroundEarthquake140Damage100Energy
      Toggle more information for move: Earthquake
      Type effectiveness chart
      • 160.0%
        • Poison
        • Rock
        • Steel
        • Fire
        • Electric
      • 62.5%
        • Bug
        • Grass
      • 39.1%
        • Flying
      Gym and Raid Battles
      Damage140
      Energy100
      Weather boost
      • sunnySunny
      Duration3.6s
      Damage window2.7s - 3.5s
      Trainer Battles
      Damage110
      Energy65

      Effects
      Earthquake has no special effects.
      See Earthquake details page ↗
      RockRock Slide80Damage50Energy
      Toggle more information for move: Rock Slide
      Type effectiveness chart
      • 160.0%
        • Flying
        • Bug
        • Fire
        • Ice
      • 62.5%
        • Fighting
        • Ground
        • Steel
      Gym and Raid Battles
      Damage80
      Energy50
      Weather boost
      • partlyCloudyPartly Cloudy
      Duration2.7s
      Damage window1.5s - 2.6s
      Trainer Battles
      Damage75
      Energy45

      Effects
      Rock Slide has no special effects.
      See Rock Slide details page ↗
      PsychicPsystrike *90Damage50Energy
      Toggle more information for move: Psystrike
      Type effectiveness chart
      • 160.0%
        • Fighting
        • Poison
      • 62.5%
        • Steel
        • Psychic
      • 39.1%
        • Dark
      Gym and Raid Battles
      Damage90
      Energy50
      Weather boost
      • windyWindy
      Duration2.3s
      Damage window1.0s - 2.0s
      Trainer Battles
      Damage90
      Energy45

      Effects
      Psystrike has no special effects.
      See Psystrike details page ↗
      FightingDynamic Punch90Damage50Energy
      Toggle more information for move: Dynamic Punch
      Type effectiveness chart
      • 160.0%
        • Normal
        • Rock
        • Steel
        • Ice
        • Dark
      • 62.5%
        • Flying
        • Poison
        • Bug
        • Psychic
        • Fairy
      • 39.1%
        • Ghost
      Gym and Raid Battles
      Damage90
      Energy50
      Weather boost
      • cloudyCloudy
      Duration2.7s
      Damage window1.2s - 2.7s
      Trainer Battles
      Damage90
      Energy50

      Effects
      Dynamic Punch has no special effects.
      See Dynamic Punch details page ↗
      PsychicFuture Sight120Damage100Energy
      Toggle more information for move: Future Sight
      Type effectiveness chart
      • 160.0%
        • Fighting
        • Poison
      • 62.5%
        • Steel
        • Psychic
      • 39.1%
        • Dark
      Gym and Raid Battles
      Damage120
      Energy100
      Weather boost
      • windyWindy
      Duration2.7s
      Damage window1.4s - 2.7s
      Trainer Battles
      Damage120
      Energy65

      Effects
      Future Sight has no special effects.
      See Future Sight details page ↗
      NormalFrustration10Damage33Energy
      Toggle more information for move: Frustration
      Type effectiveness chart
      • 62.5%
        • Rock
        • Steel
      • 39.1%
        • Ghost
      Gym and Raid Battles
      Damage10
      Energy33
      Weather boost
      • partlyCloudyPartly Cloudy
      Duration2.0s
      Damage window1.0s - 1.8s
      Trainer Battles
      Damage10
      Energy70

      Effects
      Frustration has no special effects.
      See Frustration details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      9033.33501.802.7s90501.80
      14038.891001.693.6s110651.69
      105.00330.142.0s10700.14
      12044.441001.852.7s120651.85
      9039.13502.002.3s90452.00
      8029.63501.672.7s75451.67

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy used, CD for move duration, DPE for damage per energy point used.

      Moves with Special Effects in PvP

      There are no Mewtwo (Armored Shadow) moves that have Special Effects in PvP.

      Mewtwo (Armored Shadow)'s Charge Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Ground×1.0×1.0×0.4×1.6×1.0×1.6×0.6×1.0×1.6×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.0
      Rock×1.0×0.6×1.6×1.0×0.6×1.0×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0
      Psychic×1.0×1.6×1.0×1.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×0.4×1.0
      Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6
      Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0