Armored Shadow Mewtwo's best moves in Pokémon GO

Moves
      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.PsychicConfusion PsychicPsystrike *15.38596.632.2
      2.SteelIron Tail PsychicPsystrike *13.75533.728.8
      3.PsychicConfusion PsychicFuture Sight 13.63528.728.6
      4.PsychicConfusion FightingDynamic Punch 13.12509.327.5
      5.PsychicConfusion GroundEarthquake 12.58488.226.4
      6.PsychicConfusion RockRock Slide 12.33478.325.8
      7.SteelIron Tail PsychicFuture Sight 12.22474.225.6
      8.SteelIron Tail FightingDynamic Punch 12.02466.425.2
      9.SteelIron Tail GroundEarthquake 11.47444.924.0
      10.SteelIron Tail RockRock Slide 11.38441.523.8
      11.SteelIron Tail NormalFrustration 6.97270.613.8
      12.PsychicConfusion NormalFrustration 6.87266.513.5

      Armored Shadow Mewtwo's Fast Attacks Guide

      Moves

      Moves

      Armored Shadow Mewtwo has access to 2 Fast Attacks (Confusion and Iron Tail), which cover Psychic and Steel-type attacks. When using Confusion you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      PsychicConfusionDamage20Energy15Duration1.6s
      Toggle more information for move: Confusion
      Type effectiveness chart
      • 160.0%
        • FightingFighting
        • PoisonPoison
      • 62.5%
        • SteelSteel
        • PsychicPsychic
      • 39.1%
        • DarkDark
      Gym and Raid Battles
      Damage20
      Energy15
      Weather boost
      • windyWindy
      Duration1.6s
      Damage window0.6s - 1.6s
      Trainer Battles
      Damage16
      Energy12

      Effects
      Confusion has no special effects.
      See Confusion details page ↗
      SteelIron TailDamage15Energy7Duration1.1s
      Toggle more information for move: Iron Tail
      Type effectiveness chart
      • 160.0%
        • RockRock
        • IceIce
        • FairyFairy
      • 62.5%
        • SteelSteel
        • FireFire
        • WaterWater
        • ElectricElectric
      Gym and Raid Battles
      Damage15
      Energy7
      Weather boost
      • snowSnow
      Duration1.1s
      Damage window0.8s - 1.1s
      Trainer Battles
      Damage10
      Energy7

      Effects
      Iron Tail has no special effects.
      See Iron Tail details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      2012.50159.381.6s1612-
      1513.6476.361.1s107-

      PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Armored Shadow Mewtwo's Fast Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Psychic×1.0×1.6×1.0×1.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×0.4×1.0
      Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6

      Armored Shadow Mewtwo's Charge Attacks Guide

      Moves

      Moves

      Armored Shadow Mewtwo has access to 6 Charge Attacks (Earthquake, Rock Slide, Psystrike, Dynamic Punch, Future Sight, and Frustration), which cover Ground, Rock, Psychic, Fighting, and Normal-type attacks. When using Psystrike and Future Sight you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      GroundEarthquakeDamage140Energy100Duration3.6s
      Toggle more information for move: Earthquake
      Type effectiveness chart
      • 160.0%
        • PoisonPoison
        • RockRock
        • SteelSteel
        • FireFire
        • ElectricElectric
      • 62.5%
        • BugBug
        • GrassGrass
      • 39.1%
        • FlyingFlying
      Gym and Raid Battles
      Damage140
      Energy100
      Weather boost
      • sunnySunny
      Duration3.6s
      Damage window2.7s - 3.5s
      Trainer Battles
      Damage110
      Energy65

      Effects
      Earthquake has no special effects.
      See Earthquake details page ↗
      RockRock SlideDamage80Energy50Duration2.7s
      Toggle more information for move: Rock Slide
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • BugBug
        • FireFire
        • IceIce
      • 62.5%
        • FightingFighting
        • GroundGround
        • SteelSteel
      Gym and Raid Battles
      Damage80
      Energy50
      Weather boost
      • partlyCloudyPartly Cloudy
      Duration2.7s
      Damage window1.5s - 2.6s
      Trainer Battles
      Damage75
      Energy45

      Effects
      Rock Slide has no special effects.
      See Rock Slide details page ↗
      PsychicPsystrike *Damage90Energy50Duration2.3s
      Toggle more information for move: Psystrike
      Type effectiveness chart
      • 160.0%
        • FightingFighting
        • PoisonPoison
      • 62.5%
        • SteelSteel
        • PsychicPsychic
      • 39.1%
        • DarkDark
      Gym and Raid Battles
      Damage90
      Energy50
      Weather boost
      • windyWindy
      Duration2.3s
      Damage window1.0s - 2.0s
      Trainer Battles
      Damage90
      Energy45

      Effects
      Psystrike has no special effects.
      See Psystrike details page ↗
      FightingDynamic PunchDamage90Energy50Duration2.7s
      Toggle more information for move: Dynamic Punch
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage90
      Energy50
      Weather boost
      • cloudyCloudy
      Duration2.7s
      Damage window1.2s - 2.7s
      Trainer Battles
      Damage90
      Energy50

      Effects
      Dynamic Punch has no special effects.
      See Dynamic Punch details page ↗
      PsychicFuture SightDamage120Energy100Duration2.7s
      Toggle more information for move: Future Sight
      Type effectiveness chart
      • 160.0%
        • FightingFighting
        • PoisonPoison
      • 62.5%
        • SteelSteel
        • PsychicPsychic
      • 39.1%
        • DarkDark
      Gym and Raid Battles
      Damage120
      Energy100
      Weather boost
      • windyWindy
      Duration2.7s
      Damage window1.4s - 2.7s
      Trainer Battles
      Damage120
      Energy65

      Effects
      Future Sight has no special effects.
      See Future Sight details page ↗
      NormalFrustrationDamage10Energy33Duration2.0s
      Toggle more information for move: Frustration
      Type effectiveness chart
      • 62.5%
        • RockRock
        • SteelSteel
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage10
      Energy33
      Weather boost
      • partlyCloudyPartly Cloudy
      Duration2.0s
      Damage window1.0s - 1.8s
      Trainer Battles
      Damage10
      Energy70

      Effects
      Frustration has no special effects.
      See Frustration details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      9033.3350-2.7s9050-
      14038.89100-3.6s11065-
      105.0033-2.0s1070-
      12044.44100-2.7s12065-
      9039.1350-2.3s9045-
      8029.6350-2.7s7545-

      PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Moves with Special Effects in PvP

      There are no Armored Shadow Mewtwo moves that have Special Effects in PvP.

      Armored Shadow Mewtwo's Charge Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Ground×1.0×1.0×0.4×1.6×1.0×1.6×0.6×1.0×1.6×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.0
      Rock×1.0×0.6×1.6×1.0×0.6×1.0×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0
      Psychic×1.0×1.6×1.0×1.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×0.4×1.0
      Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6
      Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0