Best Beedrill Raid Counters

Raid Battles

Find the best counters for defeating Beedrill in Pokémon GO. This page shows the top 50 Beedrill raid counters, including moves, DPS, TDO, faints, and time to win.

Beedrill CP range from Raids

Beedrill can be caught with the following Combat Power after being defeated in Raids:

  • From 994 CP to 1054 CP, with no weather boost
  • From 1242 CP to 1318 CP with Rain and Cloudy weather boost

Beedrill weaknesses

Beedrill type chart

When fighting Beedrill, keep in mind the that Bug and Poison-type Pokémon are weak to Fire, Flying, Psychic, and Rock-type moves. They take reduced damage from Bug, Fairy, Poison, Fighting, and Grass-type moves.

Beedrill takes increased damage from:Beedrill takes increased damage from:
+60.0%
  • FireFire
  • FlyingFlying
  • PsychicPsychic
  • RockRock
Beedrill takes reduced damage from:Beedrill takes reduced damage from:
-37.5%
  • BugBug
  • FairyFairy
  • PoisonPoison
-60.9%
  • FightingFighting
  • GrassGrass

Best move-types and best weather for defeating Beedrill

Move-typeUsage (%)Weather
Fire156.0%
  • sunnySunny
Psychic120.0%
  • windyWindy
Flying76.0%
  • windyWindy
Rock36.0%
  • partlyCloudyPartly Cloudy
Normal8.0%
  • partlyCloudyPartly Cloudy
Ghost4.0%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Beedrill in Raid Battles. Whether you're looking for the best counters to take Beedrill down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Beedrill counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.