Mr. Mime

Official artwork of Mr. MimePsychic Fairy Shiny Pokémon icon

Mr. Mime is a Psychic and Fairy-type Pokémon with a Max CP of 2518 in Pokémon GO. Mr. Mime's best moveset is Psywave and Psychic. It is weather boosted by Windy and Cloudy weather, and it was originally found in the Kanto region. Shiny Mr. Mime is available in Pokémon GO.

Mr. Mime is weak to Ghost, Poison, and Steel-type moves. It takes reduced damage from Psychic, Dragon, and Fighting-type moves.

Stats

Max CP2518 CP
Attack192 ATK
Defense205 DEF
Stamina120 STA
Weather Boost
  • windyWindy
  • cloudyCloudy
ReleasedYes Yes
Shiny releasedMr. Mime can be Shiny in Pokémon GO Yes
Buddy distance5 km
Pokédex informationPokédex information
Pokédex Number#122
Height1.3 m
Weight54.5 kg
RegionKanto Generation 1
Can be tradedAllowed
Pokémon Home transferAllowed
Base Catch Rate20%
Base Flee Rate0%
Catch rewards
3 Candy
100 Stardust
Additional Move Cost
75 Candy
75000 Candy

Mr. Mime type chart

Takes increased damage
GhostGhost160.0%
PoisonPoison160.0%
SteelSteel160.0%
Takes decreased damage
DragonDragon39.1%
FightingFighting39.1%
PsychicPsychic62.5%

Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

Mr. Mime's best moves and movesets

Moves

Mr. Mime's best moveset is Psywave and Psychic, with 12.97 DPS (damage per second) and 267.3 TDO (total damage output). These moves are boosted by Windy weather.

Best Mr. Mime moves
DPS12.97
TDO267.32
Score22.4
Weather Boost
  • windy
Pro tip by Professor WillowIf you are unable to get Mr. Mime with its best moveset, we recommend to use Confusion/Psychic. You will lose around 4.9% DPS and TDO, which makes these moves a viable alternative to Mr. Mime's strongest moveset (Psywave/Psychic).

Mr. Mime moves comparison

The following chart shows Mr. Mime's DPS and TDO for every fast and charge attack combination. This chart is useful for comparing the relative strength of Mr. Mime's movesets. You can change the weather and the opposing Pokémon to see how it affects the rankings.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.PsychicPsywave PsychicPsychic 12.97267.322.4
      2.PsychicConfusion PsychicPsychic 12.57259.121.3
      3.PsychicZen Headbutt PsychicPsychic 12.11249.620.1
      4.GrassMagical Leaf PsychicPsychic 12.07248.920.0
      5.PsychicPsywave GhostShadow Ball 11.90245.319.5
      6.PsychicConfusion GhostShadow Ball 11.72241.619.0
      7.PsychicZen Headbutt GhostShadow Ball 11.28232.517.8
      8.GrassMagical Leaf GhostShadow Ball 11.15229.717.4
      9.PsychicConfusion PsychicPsybeam 10.40214.315.3
      10.PsychicPsywave PsychicPsybeam 10.25211.314.9
      11.PsychicZen Headbutt PsychicPsybeam 9.98205.614.2
      12.GrassMagical Leaf PsychicPsybeam 9.69199.813.4

      Fast Attacks

      • PsychicZen HeadbuttDamage12Energy10Duration1.1s
        Toggle more information for move: Zen Headbutt
        Type effectiveness chart
        • 160.0%
          • FightingFighting
          • PoisonPoison
        • 62.5%
          • SteelSteel
          • PsychicPsychic
        • 39.1%
          • DarkDark
        Gym and Raid Battles
        Damage12
        Energy10
        Weather boost
        • windyWindy
        Duration1.1s
        Damage window0.8s - 1.1s
        Trainer Battles
        Damage8
        Energy6

        Effects
        Zen Headbutt has no special effects.
        See Zen Headbutt details page ↗
      • PsychicConfusionDamage20Energy15Duration1.6s
        Toggle more information for move: Confusion
        Type effectiveness chart
        • 160.0%
          • FightingFighting
          • PoisonPoison
        • 62.5%
          • SteelSteel
          • PsychicPsychic
        • 39.1%
          • DarkDark
        Gym and Raid Battles
        Damage20
        Energy15
        Weather boost
        • windyWindy
        Duration1.6s
        Damage window0.6s - 1.6s
        Trainer Battles
        Damage16
        Energy12

        Effects
        Confusion has no special effects.
        See Confusion details page ↗
      • GrassMagical LeafDamage16Energy16Duration1.4s
        Toggle more information for move: Magical Leaf
        Type effectiveness chart
        • 160.0%
          • GroundGround
          • RockRock
          • WaterWater
        • 62.5%
          • FlyingFlying
          • PoisonPoison
          • BugBug
          • SteelSteel
          • FireFire
          • GrassGrass
          • DragonDragon
        Gym and Raid Battles
        Damage16
        Energy16
        Weather boost
        • sunnySunny
        Duration1.4s
        Damage window0.8s - 1.3s
        Trainer Battles
        Damage10
        Energy10

        Effects
        Magical Leaf has no special effects.
        See Magical Leaf details page ↗
      • PsychicPsywaveDamage4Energy7Duration0.5s
        Toggle more information for move: Psywave
        Type effectiveness chart
        • 160.0%
          • FightingFighting
          • PoisonPoison
        • 62.5%
          • SteelSteel
          • PsychicPsychic
        • 39.1%
          • DarkDark
        Gym and Raid Battles
        Damage4
        Energy7
        Weather boost
        • windyWindy
        Duration0.5s
        Damage window0.3s - 0.6s
        Trainer Battles
        Damage3
        Energy2

        Effects
        Psywave has no special effects.
        See Psywave details page ↗

      Charged Moves

      • PsychicPsybeamDamage70Energy50Duration3.2s
        Toggle more information for move: Psybeam
        Type effectiveness chart
        • 160.0%
          • FightingFighting
          • PoisonPoison
        • 62.5%
          • SteelSteel
          • PsychicPsychic
        • 39.1%
          • DarkDark
        Gym and Raid Battles
        Damage70
        Energy50
        Weather boost
        • windyWindy
        Duration3.2s
        Damage window1.3s - 2.7s
        Trainer Battles
        Damage70
        Energy60

        Effects
        Psybeam has no special effects.
        See Psybeam details page ↗
      • GhostShadow BallDamage100Energy50Duration3.0s
        Toggle more information for move: Shadow Ball
        Type effectiveness chart
        • 160.0%
          • GhostGhost
          • PsychicPsychic
        • 62.5%
          • DarkDark
        • 39.1%
          • NormalNormal
        Gym and Raid Battles
        Damage100
        Energy50
        Weather boost
        • fogFog
        Duration3.0s
        Damage window2.4s - 2.8s
        Trainer Battles
        Damage100
        Energy55

        Effects
        Shadow Ball has no special effects.
        See Shadow Ball details page ↗
      • PsychicPsychicDamage90Energy50Duration2.8s
        Toggle more information for move: Psychic
        Type effectiveness chart
        • 160.0%
          • FightingFighting
          • PoisonPoison
        • 62.5%
          • SteelSteel
          • PsychicPsychic
        • 39.1%
          • DarkDark
        Gym and Raid Battles
        Damage90
        Energy50
        Weather boost
        • windyWindy
        Duration2.8s
        Damage window1.3s - 2.6s
        Trainer Battles
        Damage75
        Energy55

        Effects
        Special effectsSpecial

        Psychic has a 10.0% chance to:

        • Decrease Target's Defense by 20.0%
        See Psychic details page ↗
      Legacy Elite Fast and Charge Attacks can only be obtained during special events, or by using an Elite Fast TM or an Elite Charge TM. Legacy moves are marked with an asterisk (*). The table above provides information on different moves Mr. Mime has in Pokémon GO, along with their corresponding DPS (Damage per Second) and TDO (Total Damage Output).

      Mr. Mime Special CP Values

      CP Chart

      Max CP values in Raids, Eggs, Field Research

      Mr. Mime's has 2518 max CP (at Level 50). A Mr. Mime obtained from Raids can be encountered from 1205 CP to 1273 CP, or if weather boosted, in the 1506 CP to 1591 CP range. In Field and Special Research, Mr. Mime can be found in the 904 CP to 954 CP range.

      Max CPMax CP2518 CP
      Level 50, 15/15/15 IVs
      Field ResearchResearch904 CP - 954 CP
      Level 15, 10/10/10 minimum IVs
      Pokémon EggEggs1205 CP - 1273 CP
      Level 20, 10/10/10 minimum IVs
      Raid catchRaids1205 CP - 1273 CP
      Level 20, 10/10/10 minimum IVs
      Raid catchRaidsWeather Boost
      • windyWindy
      • cloudyCloudy
      1506 CP - 1591 CP
      Weather boosted, Level 25, 10/10/10 minimum IVs
      InfoMore information
      • Field and Special Research encounters are always Level 15. IVs range from 10 (min) to 15 (max). Field Research encounters have a 10/10/10 IV floor.
      • Pokémon hatched from Eggs are always Level 20. IVs range from 10 (min) to 15 (max). Egg Hatches have a 10/10/10 IV floor.
      • Raid Bosses caught without weather boost are always Level 20. IVs range from 10 (min) to 15 (max). Raid Catches have a 10/10/10 IV floor.
        • 😈 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Raid Bosses caught with weather boost are always Level 25. IVs range from 10 (min) to 15 (max). Weather boosted Raid Catches have a 10/10/10 IV floor.
        • 😈 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Wild encounters range from Level 1 to Level 30 Pokémon. Their IVs range from 0 (min) to 15 (max) for each stat.
      • Weather Boosted wild Pokémon encounters get a 5 Level boost, bringing their Level range to Level 6 to Level 35. In addition, they have a guaraneed minimum IV value of 4 for each stat, resulting in a 4/4/4 IV floor.

      Mr. Mime Max CP Chart

      CP Chart

      Max Combat Power per Level chart

      Mr. Mime Max CP per level chart. This table shows maximum Combat Power values from Level 1 to Level 50.

      LVLCPLVLCPLVLCP
      131 CP298 CP3166 CP
      4233 CP5300 CP6367 CP
      7435 CP8502 CP9569 CP
      10636 CP11700 CP12764 CP
      13827 CP14891 CP15954 CP
      161018 CP171082 CP181145 CP
      191209 CP201273 CP211336 CP
      221400 CP231464 CP241527 CP
      251591 CP261655 CP271718 CP
      281782 CP291846 CP301909 CP
      311941 CP321973 CP332005 CP
      342037 CP352069 CP362100 CP
      372132 CP382164 CP392196 CP
      402228 CP412256 CP422284 CP
      432313 CP442342 CP452371 CP
      462400 CP472429 CP482459 CP
      492489 CP502518 CP

      Mr. Mime evolution chart

      Family
      PokémonRequiresEvolution
      Thumbnail image of Mime Jr.Mime Jr.
      • Candy Icon50 Candy
      • Special Requirement IconWalk 15 km with your buddy
      Thumbnail image of Mr. MimeMr. Mime
      • Mime Jr. evolves into Mr. Mime which costs 50 Candy. You also need to Walk 15 km with your buddy.

      Mega Pokémon that boost Mr. Mime

      Photobomb

      A list of Mega Pokémon that boost Mr. Mime's Psychic and Fairy-type moves, Candy, and Candy XL from catching Mr. Mime.

      Mega Pokemon BackgroundThumbnail image of Mega AlakazamMega Pokémon iconMega Alakazam
      Psychic
      Mega Pokemon BackgroundThumbnail image of Mega SlowbroMega Pokémon iconMega Slowbro
      WaterPsychic
      Mega Pokemon BackgroundThumbnail image of Mega GardevoirMega Pokémon iconMega Gardevoir
      PsychicFairy
      Mega Pokemon BackgroundThumbnail image of Mega MedichamMega Pokémon iconMega Medicham
      FightingPsychic
      Mega Pokemon BackgroundThumbnail image of Mega AltariaMega Pokémon iconMega Altaria
      DragonFairy
      Mega Pokemon BackgroundThumbnail image of Mega LatiasMega Pokémon iconMega Latias
      DragonPsychic
      Mega Pokemon BackgroundThumbnail image of Mega LatiosMega Pokémon iconMega Latios
      DragonPsychic
      Mega Pokemon BackgroundThumbnail image of Mega DiancieMega Pokémon iconMega Diancie
      RockFairy
      Pokédex informationMore information

      Mega and Primal Raid BonusMega Pokémon boost the attack power of all other Pokémon when battling in Raid Battles by 10%. Attacks that share their type with the Mega Pokémon's type(s) receive a 30% boost. However, these bonuses do not stack if there are multiple Mega-Evolved Pokémon battling simultaneously; only the higher boost will be applied.

      Mega and Primal Catch BonusWhile a Pokémon is Mega-Evolved, additional XP and Candy is granted when catching a Pokémon that shares a type with it, or for any raid boss caught. These do not stack with each other. Additionally, High and Max Level Mega-Evolved Pokémon grant an increased chance to obtain Candy XL when catching a Pokémon that shares a type with it.

      Note on Primal Kyogre and Groudon
      • Primal Kyogre boosts Water-, Electric- and Bug-type attacks and Pokémon.
      • Primal Groudon boosts Fire-, Grass- and Ground-type attacks and Pokémon.

      Mr. Mime Catch Rates

      Catch Rates

      The base catch rate for Mr. Mime in Pokémon GO is 24.03%, calculated for catching a Level 20 with no berries. Curved Great throw has a 50.38% chance to catch, and adding a Razz Berry raises that to 65.04%.

      CogConfigure
                NormalNiceGreatExcellent
                No Berry
                -24.03%27.09%33.78%39.85%
                Curve37.32%41.56%50.38%57.86%
                Razz BerryRazz Berry
                -33.78%37.75%46.11%53.35%
                Curve50.38%55.33%65.04%72.65%
                Silver Pinap BerrySilver Pinap Berry
                - 39.02%43.38%52.38%59.95%
                Curve56.87%61.98%71.67%78.89%
                Golden Razz BerryGolden Razz Berry
                - 49.69%54.62%64.32%71.94%
                Curve68.90%73.89%82.65%88.47%
                InfoMore information

                Catch probability with multiple throws

                In order to help Trainers understand their overall odds when catching Mr. Mime, we enable the functionality to showing the total chance to catch it depending on the number of available throws. We calculate this chance as if you repeated the same throw N-number of times.

                To activate this functionality, change the number of Number of throws to a value greater than 1. The Number of throws option is available in the configuration options above the chart

                Catch rate formula

                Pokémon GO catch rate formula can be expressed as follows:

                • CATCH_MULTIPLIERS = ball * curve * berry * throwType * (type1Medal + type2Medal / 2)
                • CATCH_RATE = 1 - Math.pow(1 - baseCatchRate / (2 * cpm), CATCH_MULTIPLIERS)

                There are different multipliers that come into play when calculating catch rate.

                Curved throws are more effective than regular throws, stronger types of Poké Ball have a higher catch rate, and using a Razz Berry or a Golden Razz Berry also improves your chances.

                Catch rate multipliers

                The following table shows all the different catch rate multipliers in Pokémon GO:

                MultiplierAmount
                Razz Berry1.5
                Silver Pinap Berry1.8
                Golden Razz Berry2.5
                Curveball1.7
                Nice Throw1.15
                Great Throw1.5
                Excellent Throw1.85
                PokéBall1.0
                Premier Ball1.0
                Great Ball1.5
                Ultra Ball2.0
                Bronze medal1.1
                Silver medal1.2
                Gold medal1.3

                List of Mr. Mime costumes

                Photobomb

                A list of Mr. Mime costumes available in Pokémon GO.

                No costume sprites available

                Mr. Mime high resolution sprites

                Photobomb

                A list of high resolution Pokémon HOME sprites related to Mr. Mime. Sprite description is a best guess on what the sprite is related to, use your own judgment. Click to download full 512x512 resolution.

                Mr. Mime Pokédex entries

                Kanto
                VersionsPokédex entry
                Red, BlueIf interrupted while it is miming, it will slap around the offender with its broad hands.
                YellowAlways practices its pantomime act. It makes enemies believe something exists that really doesn't.
                GoldA skilled mime from birth, it gains the ability to create invisi­ ble objects as it matures.
                SilverIts fingertips emit a peculiar force field that hardens air to create an actual wall.
                CrystalIt uses the mysterious power it has in its fingers to solidify air into an invisible wall.
                Ruby, SapphireMR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
                EmeraldA MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
                FireRedIt is adept at conning people. It is said to be able to create walls out of thin air by miming.
                LeafGreenIf interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.
                DiamondIt is a pantomime expert that can create invisible but solid walls using miming gestures.
                PearlEmanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
                Platinum, Black, White, Black 2, White 2It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
                HeartGoldA skilled mime from birth, it gains the ability to create invisible objects as it matures.
                SoulSilverIts fingertips emit a peculiar force field that hardens air to create an actual wall.
                XEmanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
                YIt is adept at conning people. It is said to be able to create walls out of thin air by miming.
                Omega Ruby, Alpha SapphireMr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
                Ultra SunIts pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
                Ultra MoonIt creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!
                Let's Go, Pikachu!, Let's Go, Eevee!Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
                SwordThe broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
                ShieldIt’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
                Legends: ArceusThe behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.