Starmie Great, Ultra & Master League PvP Guide

See where Starmie shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Starmie takes increased damage from:Starmie takes increased damage from:
+60.0%
  • BugBug
  • DarkDark
  • ElectricElectric
  • GhostGhost
  • GrassGrass
Starmie takes reduced damage from:Starmie takes reduced damage from:
-37.5%
  • FightingFighting
  • FireFire
  • IceIce
  • PsychicPsychic
  • SteelSteel
  • WaterWater

Starmie in Great League

Great League League icon

Starmie is ranked 230 out of 1143 Pokémon eligible for the Great League. Starmie's best Great League moves are Psywave, Aqua Jet, and Power Gem. Starmie's best IVs for the Great League are 0/12/14, available at level 22 and 1500 CP.

Best IVs

  • 0ATK
  • 12DEF
  • 14STA
Level 22

CP

1500 CP

ATK

131 ATK

DEF

122 DEF

HP

105 HP

Best Moveset

Fast MovePsychicPsywave Multipurpose
Charged Move 1WaterAqua Jet Spam / Bait
Charged Move 2RockPower Gem General

Compare All Starmie PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
NormalTackle *GeneralPsychicPsybeam General10s (20)105
NormalTackle *GeneralIceIce Beam General10s (19)104
NormalTackle *GeneralWaterAqua Jet Spam / Bait7s (14)87
NormalTackle *GeneralRockPower Gem General9s (17)97
NormalTackle *GeneralElectricThunder Nuke10s (20)115
NormalTackle *GeneralWaterHydro Pump Nuke13s (25)161
NormalTackle *GeneralPsychicPsychic GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
10s (19)104
NormalTackle *GeneralWaterSurf General8s (15)95
WaterWater Gun GeneralPsychicPsybeam General10s (20)112
WaterWater Gun GeneralIceIce Beam General10s (19)111
1 of 4

Starmie PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
NormalTackle *General3.003.00331s
WaterWater Gun General3.003.00331s
NormalHidden Power Low quality3.002.67982s
PsychicPsywave Multipurpose3.004.00341s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Starmie PvP Charged Moves

Name
DPE 🔽
PWR
ENG
WaterAqua Jet Spam / Bait1.757040
WaterHydro Pump Nuke1.7313075
RockPower Gem General1.708550
ElectricThunder Nuke1.6710060
WaterSurf General1.677545
IceIce Beam General1.649055
PsychicPsychic GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
1.367555
PsychicPsybeam General1.177060

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Starmie PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Starmie PvP Guide: Great, Ultra & Master League | Pokémon GO