Mr. Rime PvP Guide: Best Movesets, IVs & Rankings
Find the best PvP movesets and IVs for Mr. Rime in Pokémon GO. Compare Great, Ultra and Master League rankings, explore key wins and losses, and check charge counts before building your team.
Mr. Rime in Great League
Best Mr. Rime IVs in Great League
#1022
- 0ATK
- 14DEF
- 13STA
Effective stats
Best Moveset
Top 50 IV spreads · Level 50 cap
Key Wins
Stunfisk
541
Clodsire
541
Vigoroth
537
Florges
533
Hisuian Electrode
520
Key Losses
Mr. Rime in Ultra League
Best Mr. Rime IVs in Ultra League
#732
- 0ATK
- 14DEF
- 14STA
Effective stats
Best Moveset
Top 50 IV spreads · Level 50 cap
Key Wins
Virizion
700
Zygarde Complete Form
654
Guzzlord
654
Rillaboom
641
Togekiss
612
Key Losses
Tinkaton
115
Mimikyu
211
Empoleon
259
Corviknight
321
Florges
409
Mr. Rime in Master League
Best Mr. Rime IVs in Master League
#360
- 15ATK
- 15DEF
- 15STA
Effective stats
Best Moveset
- Fast Attack
Confusion- Charged Attack 1
Ice Punch- Charged Attack 2
Triple Axel
Top 50 IV spreads · Level 50 cap
Key Wins
Key Losses
Defensive Type Chart
| +60.0% |
|
| -37.5% |
|
Compare All Mr. Rime PvP Move Combinations
Fast Attacks needed | |||||
|---|---|---|---|---|---|
| 6 | 6 | 6 | 9s | ||
| 4 | 4 | 4 | 6s | ||
| 6 | 5 | 6 | 9s | ||
| 5 | 4 | 5 | 7.5s | ||
| 5 | 4 | 5 | 7.5s | ||
| 10 | 10 | 10 | 15s | ||
| 7 | 7 | 6 | 10.5s | ||
| 10 | 9 | 9 | 15s | ||
| 8 | 7 | 8 | 12s | ||
| 8 | 7 | 8 | 12s | ||
Mr. Rime PvP Fast Attacks
Ice Shard3.6 DPT
3.33 EPT3 turns
Zen Headbutt3.2 DPT
2 EPT3 turns
Confusion4.8 DPT
3.5 EPT4 turns
Mr. Rime PvP Charged Attacks
Psybeam84
601.4 DPE
Ice Punch72
401.8 DPE
Psychic90
551.64 DPE
Icy Wind72
451.6 DPE
Triple Axel72
451.6 DPE
Mr. Rime PvP FAQ
Is Mr. Rime good in PvP?
Mr. Rime ranks #732 of 850 in Ultra League, with a PvPoke score of 61.2 and tier F in our list. This is its highest overall score among the three leagues shown. Check its moves, weaknesses and team fit before investing; a high rank does not guarantee wins.
What is the best Mr. Rime moveset for Great League?
The recommended Great League PvP moveset for Mr. Rime is
Confusion with
Icy Wind and
Psychic, according to the imported PvPoke ranking.
What is the best Mr. Rime moveset for Ultra League?
The recommended Ultra League PvP moveset for Mr. Rime is
Ice Shard with
Icy Wind and
Psychic, according to the imported PvPoke ranking.
What is the best Mr. Rime moveset for Master League?
The recommended Master League PvP moveset for Mr. Rime is
Confusion with
Ice Punch and
Triple Axel, according to the imported PvPoke ranking.
Which league is best for Mr. Rime?
Ultra League has its highest imported PvPoke score (61.2) among Great, Ultra and Master League. This compares overall scores within each league, not win rates across leagues. Your available team, IVs and investment budget may favor another league.
Does Mr. Rime need an Elite TM?
None of its resolved recommended moves for the leagues shown are marked as legacy in our database. You may still need normal TMs and a second Charged Attack.
A legacy move may require an event, an Elite TM or another special method. Not every legacy move is available through an Elite TM. Check the move and Pokémon before spending one.
Are these IVs worth building?
These IVs maximize Attack × Defense × HP under the league's CP cap and the calculator's level limit. They are a useful starting point, but matchup breakpoints and Charged Attack priority can favor other spreads.
In Great League, Pokémon that can exceed 1500 CP often benefit from lower Attack IVs, which can leave room for more total stats under the cap. The exact best spread depends on the Pokémon; it is not always 0/15/15.
The same principle applies to Ultra League's 2500 CP cap. Pokémon that cannot reach the cap at the allowed level generally benefit from higher IVs in all three stats.
Master League has no CP cap, so 15/15/15 maximizes a Pokémon's stats at a given level. Some other spreads perform similarly in particular matchups.
Compare your own Pokémon in the IV checker before spending resources. The highest stat product is a benchmark, not a promise of the best result in every matchup; the displayed spread is not necessarily the IV spread used by PvPoke simulations.
Base second Charged Attack cost: 75,000 Stardust and 75 Candy.
Levels and Candy XL needs refer to the highest stat-product build shown. Power-up costs depend on your starting level. Second Charged Attack costs shown are base costs; Shadow and Purified modifiers may apply.
PvP IV Checker →What do key wins and counters tell me?
Matchup ratings measure this Pokémon’s performance out of 1,000. 500 is a tie; higher is better. A dash means the rating is unavailable in our imported data.
Overall rankings combine several battle roles. PvPoke’s key wins and counters for these rankings come from its Leads scenario, with two shields on each side. They are examples, not guaranteed outcomes: IVs, energy, shields, move timing and baiting can change a battle.
Read PvPoke’s ranking methodologyHow do the first, second and third attack counts work?
Each number is the additional Fast Attacks needed before using the same Charged Attack again. The first starts from zero energy; the second and third retain leftover energy, with a 100-energy cap. Time to first charge counts Fast Attack time only. Switching moves, overfarming and battle interruptions change this sequence. A dash means the move cannot be reached with the available data.
Fast Attack stats explained
Compare energy generation, damage per turn, and attack duration. Faster energy gain helps reach Charged Attacks sooner, while shorter Fast Attacks offer more flexibility. The recommended move depends on the Pokémon's full moveset and matchups.
Move-card power, DPT and DPE include this Pokémon’s same-type and Shadow attack bonuses. They do not predict damage against a specific opponent. EPT is energy per turn; one turn lasts 0.5 seconds.
Charged Attack stats explained
Charged Attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.
Charged cards show adjusted power, energy cost and DPE (power divided by energy cost). Charge counts use the Fast Attack selected above the cards, starting at zero energy and carrying leftover energy into the next two uses.
How fresh are these rankings?
These pages use an imported PvPoke snapshot, not live rankings. The import date is recorded only when ranking data is refreshed; it is not the page build date. Older snapshots may have no recorded import date. Standard overall rankings do not describe every limited cup or current GO Battle League rotation.
Source: PvPoke · Format: standard 1500 CP · Overall rankings · Imported Oct 18, 2026, 6:16 AM UTC
Source: PvPoke · Format: standard 2500 CP · Overall rankings · Imported Oct 18, 2026, 6:16 AM UTC
Source: PvPoke · Format: standard uncapped · Overall rankings · Imported Oct 18, 2026, 6:16 AM UTC











