Magneton's best moves in Pokémon GO

Moves
      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.ElectricThunder Shock ElectricDischarge 13.75266.923.5
      2.ElectricThunder Shock SteelMagnet Bomb 13.66265.123.2
      3.ElectricSpark ElectricDischarge 13.62264.423.1
      4.ElectricSpark SteelMagnet Bomb 13.54262.822.9
      5.ElectricThunder Shock ElectricZap Cannon 13.45261.022.6
      6.ElectricVolt Switch ElectricDischarge 13.26257.322.1
      7.ElectricSpark ElectricZap Cannon 13.22256.722.0
      8.ElectricVolt Switch SteelMagnet Bomb 13.19256.121.9
      9.ElectricCharge Beam ElectricDischarge 13.09254.121.7
      10.ElectricCharge Beam SteelMagnet Bomb 13.04253.221.5
      11.ElectricVolt Switch ElectricZap Cannon 12.50242.620.0
      12.ElectricCharge Beam ElectricZap Cannon 12.31238.919.5
      1 of 2

      Magneton's Fast Attacks Guide

      Moves

      Moves

      Magneton has access to 4 Fast Attacks (Thunder Shock, Spark, Charge Beam, and Volt Switch), which cover Electric-type attacks. When using Thunder Shock, Spark, Charge Beam, and Volt Switch you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      ElectricThunder Shock5Damage8Energy
      Toggle more information for move: Thunder Shock
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • WaterWater
      • 62.5%
        • GrassGrass
        • ElectricElectric
        • DragonDragon
      • 39.1%
        • GroundGround
      Gym and Raid Battles
      Damage5
      Energy8
      Weather boost
      • rainRain
      Duration0.6s
      Damage window0.3s - 0.6s
      Trainer Battles
      Damage3
      Energy9

      Effects
      Thunder Shock has no special effects.
      See Thunder Shock details page ↗
      ElectricSpark6Damage9Energy
      Toggle more information for move: Spark
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • WaterWater
      • 62.5%
        • GrassGrass
        • ElectricElectric
        • DragonDragon
      • 39.1%
        • GroundGround
      Gym and Raid Battles
      Damage6
      Energy9
      Weather boost
      • rainRain
      Duration0.7s
      Damage window0.3s - 0.7s
      Trainer Battles
      Damage6
      Energy7

      Effects
      Spark has no special effects.
      See Spark details page ↗
      ElectricCharge Beam8Damage15Energy
      Toggle more information for move: Charge Beam
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • WaterWater
      • 62.5%
        • GrassGrass
        • ElectricElectric
        • DragonDragon
      • 39.1%
        • GroundGround
      Gym and Raid Battles
      Damage8
      Energy15
      Weather boost
      • rainRain
      Duration1.1s
      Damage window0.8s - 1.1s
      Trainer Battles
      Damage5
      Energy11

      Effects
      Charge Beam has no special effects.
      See Charge Beam details page ↗
      ElectricVolt Switch14Damage21Energy
      Toggle more information for move: Volt Switch
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • WaterWater
      • 62.5%
        • GrassGrass
        • ElectricElectric
        • DragonDragon
      • 39.1%
        • GroundGround
      Gym and Raid Battles
      Damage14
      Energy21
      Weather boost
      • rainRain
      Duration1.6s
      Damage window0.7s - 0.9s
      Trainer Battles
      Damage12
      Energy16

      Effects
      Volt Switch has no special effects.
      See Volt Switch details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      87.271513.641.1s5111.673.672s
      68.57912.860.7s673.003.501s
      58.33813.330.6s391.504.501s
      148.752113.131.6s12163.004.002s

      PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Magneton's Fast Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0

      Magneton's Charge Attacks Guide

      Moves

      Moves

      Magneton has access to 4 Charge Attacks (Discharge, Flash Cannon, Magnet Bomb, and Zap Cannon), which cover Electric and Steel-type attacks. When using Discharge, Flash Cannon, Magnet Bomb, and Zap Cannon you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      ElectricDischarge65Damage33Energy
      Toggle more information for move: Discharge
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • WaterWater
      • 62.5%
        • GrassGrass
        • ElectricElectric
        • DragonDragon
      • 39.1%
        • GroundGround
      Gym and Raid Battles
      Damage65
      Energy33
      Weather boost
      • rainRain
      Duration2.5s
      Damage window1.7s - 2.1s
      Trainer Battles
      Damage65
      Energy45

      Effects
      Discharge has no special effects.
      See Discharge details page ↗
      SteelFlash Cannon100Damage100Energy
      Toggle more information for move: Flash Cannon
      Type effectiveness chart
      • 160.0%
        • RockRock
        • IceIce
        • FairyFairy
      • 62.5%
        • SteelSteel
        • FireFire
        • WaterWater
        • ElectricElectric
      Gym and Raid Battles
      Damage100
      Energy100
      Weather boost
      • snowSnow
      Duration2.7s
      Damage window1.6s - 2.5s
      Trainer Battles
      Damage110
      Energy70

      Effects
      Flash Cannon has no special effects.
      See Flash Cannon details page ↗
      SteelMagnet Bomb70Damage33Energy
      Toggle more information for move: Magnet Bomb
      Type effectiveness chart
      • 160.0%
        • RockRock
        • IceIce
        • FairyFairy
      • 62.5%
        • SteelSteel
        • FireFire
        • WaterWater
        • ElectricElectric
      Gym and Raid Battles
      Damage70
      Energy33
      Weather boost
      • snowSnow
      Duration2.8s
      Damage window2.2s - 2.6s
      Trainer Battles
      Damage70
      Energy45

      Effects
      Magnet Bomb has no special effects.
      See Magnet Bomb details page ↗
      ElectricZap Cannon140Damage100Energy
      Toggle more information for move: Zap Cannon
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • WaterWater
      • 62.5%
        • GrassGrass
        • ElectricElectric
        • DragonDragon
      • 39.1%
        • GroundGround
      Gym and Raid Battles
      Damage140
      Energy100
      Weather boost
      • rainRain
      Duration3.7s
      Damage window3.0s - 3.5s
      Trainer Battles
      Damage150
      Energy80

      Effects
      Special effectsSpecial

      Zap Cannon has a 66.0% chance to:

      • Decrease Target's Attack by 20.0%
      See Zap Cannon details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      6526.00331.442.5s65451.44
      10037.041001.572.7s110701.57
      7025.00331.562.8s70451.56
      Special effectsSpecial

      Zap Cannon has a 66.0% chance to:

      • Decrease Target's Attack by 20.0%
      14037.841001.883.7s150801.88

      PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Zap Cannon has a 66.0% chance to:

      • Decrease Target's Attack by 20.0%

      Magneton's Charge Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0
      Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6