Rapidash Great, Ultra & Master League PvP Guide

See where Rapidash shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Rapidash takes increased damage from:Rapidash takes increased damage from:
+60.0%
  • GroundGround
  • RockRock
  • WaterWater
Rapidash takes reduced damage from:Rapidash takes reduced damage from:
-37.5%
  • BugBug
  • FairyFairy
  • FireFire
  • GrassGrass
  • IceIce
  • SteelSteel

Rapidash in Great League

Great League League icon

Rapidash is ranked 250 out of 1143 Pokémon eligible for the Great League. Rapidash's best Great League moves are Incinerate, Drill Run, and Wild Charge. Rapidash's best IVs for the Great League are 0/14/14, available at level 23 and 1499 CP.

Best IVs

  • 0ATK
  • 14DEF
  • 14STA
Level 23

CP

1499 CP

ATK

132 ATK

DEF

112 DEF

HP

113 HP

Best Moveset

Fast MoveFireIncinerate Multipurpose
Charged Move 1GroundDrill Run General
Charged Move 2ElectricWild Charge *GeneralSelf-Debuff
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%

Compare All Rapidash PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
FightingLow Kick Fast ChargeFireHeat Wave Nuke6s (6)75
FightingLow Kick Fast ChargeGroundDrill Run General5s (5)61
FightingLow Kick Fast ChargeFireFlame Charge Spam / BaitBoost
Special effectsSpecial

Flame Charge has a 100.0% chance to:

  • Increase User's Attack by 25.0%
7s (7)71
FightingLow Kick Fast ChargeFireFire Blast Nuke10s (10)137
FightingLow Kick Fast ChargeElectricWild Charge *GeneralSelf-Debuff
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
6s (6)81
FightingLow Kick Fast ChargeGroundScorching Sands GeneralDebuff
Special effectsSpecial

Scorching Sands has a 10.0% chance to:

  • Decrease Target's Attack by 20.0%
7s (7)72
FireEmber *Fast ChargeFireHeat Wave Nuke5s (5)72
FireEmber *Fast ChargeGroundDrill Run General5s (5)58
FireEmber *Fast ChargeFireFlame Charge Spam / BaitBoost
Special effectsSpecial

Flame Charge has a 100.0% chance to:

  • Increase User's Attack by 25.0%
6s (6)67
FireEmber *Fast ChargeFireFire Blast Nuke9s (9)132
1 of 3

Rapidash PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
FightingLow Kick Fast Charge2.504.00581s
FireEmber *Fast Charge2.004.50491s
FireFire Spin Heavy Damage3.673.3311102s
FireIncinerate Multipurpose4.004.0020203s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Rapidash PvP Charged Moves

Name
DPE 🔽
PWR
ENG
ElectricWild Charge *GeneralSelf-Debuff
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
2.2210045
GroundDrill Run General1.757040
FireFire Blast Nuke1.7514080
FireHeat Wave Nuke1.677545
GroundScorching Sands GeneralDebuff
Special effectsSpecial

Scorching Sands has a 10.0% chance to:

  • Decrease Target's Attack by 20.0%
1.608050
FireFlame Charge Spam / BaitBoost
Special effectsSpecial

Flame Charge has a 100.0% chance to:

  • Increase User's Attack by 25.0%
1.306550

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Rapidash PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Rapidash PvP Guide: Great, Ultra & Master League | Pokémon GO